Really a great job. makes the whole campaign finally interesting, i thought u would like to hear some positive feedback and some prasing, even if its an old mod. i dunno if there is a more up to date topic, so i just decided to post here.
I started playing this few weeks ago and sadly,as soon as i understood the game mechanics. the campaign became rather boring. Not to mention the final mission was a joke, after the first 5 minutes (setting up AA and artillerybatteries) it was only mopping up what remained of the enemy. i tried playing it on hard difficulty and DyDo- AI, though the AI reacted a bit better, it was still far from being a challenge, and i spent more time leveling up my units through wall-kills, than actual battle. there was no real need for unit diversity ( HC-tanks and 2 commander usually did the job, no matter what the enemy sent) and the threat of one of my precious hero-units dying was close to nonexistent, at least if u kept a repair bay close and always a way to retreat back to it.
But now i found this great mod, that really added some challenge to the whole game, playing in on hard finally feels like it. Its far from impossible to beat the missions, and i still got plenty of time left when i finish the stage. I'm currently at beta 2 and up to now the challenge was to fight in a way that my precious units don't die, and i don't get steamrolled before reinforcements arrive and help me turn the tides. It would probably be harder if it took longer for the reinforcements to arrive but right now i think the difficulty is good as it is. a good example would make the first beta mission, since the enemy overran the initial base defenses in mere seconds. really a sight to behold. so all that was left was to spam the cheapest trucks and set up 3 repair bays so my units would survive the onslaught, building towers or mortarpits as support backfired on my first try, cause the money was needed elsewhere and enemy VTOLS destroyed both my command center and the oil well in one attack ( i know i'm going to hate VTOLs in the missions to come). when the first reinforcements landend, i was finally able to mount an offensive against the enemy mortar pits. and after that is was pretty much over since more troops kept coming and my 2nd commander was able to move towards the lz. though it still took me 15 more minutes until i had wiped out everything but one tower. power was for most of the stage down at zero and not the usual abundance of supplies (damn repairs cost quite a bit if u have to keep doing it over and over).that u have even if u don't wait out the timer.
I'm looking forward to playing the rest of the campaign and thought i go and thank the creator BP for his amazing work, even if this topic has been inactive for more than a year. if u ever make a new version of this mod, u might wanna overthink, changing those scav pod-pits back, cause my tanks killed the tower much faster than they would, if it was a pit.
right now, i'm enjoying myself in the role of the outnumbered outgunned underdog. its not an experience that i would want to miss it really adds to the fun, and for that i'm grateful. and yes i'm the type that writes too much sometimes