New wheels

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elio
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Re: New wheels for large bodies

Post by elio » 03 Jan 2009, 16:25

so, they're included now in our 'originals' repository.

i've also made a cleaned up version (only 64 vertices) from yours, it's all here: http://developer.wz2100.net/browser/ori ... avy-wheels (your pie files and my cleanup blender files)

regards
elio

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Skrim
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Re: New wheels for large bodies

Post by Skrim » 03 Jan 2009, 17:50

These new Heavy Body wheels look nice, but, uh, how the heck are they supposed to turn, with their top halves covered like that? I know that the wheels don't actually turn in this game, but still, it just doesn't seem logical. Maybe the front two wheels can be completely uncovered so as to let the vehicle turn - which would require only a mere change in texturing. :)

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Re: New wheels for large bodies

Post by elio » 03 Jan 2009, 18:06

nah, they turn just like tracked propulsion. they'll turn left if the right wheels go faster and the opposite..

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Mysteryem
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New wheels for light bodies

Post by Mysteryem » 03 Jan 2009, 18:26

(Could someone with editing rights please change the title of this thread to "New Wheels" [Without the speech marks])

I have now completed wheels for light bodies, and because Zi-Chan asked I've made the casing more rounded.
(I'll upload them in a minute, it's excess polygon deleting time)
Attachments
prlrwhl1.png
prlrwhl1.png (16.72 KiB) Viewed 3752 times
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Mysteryem
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Re: New wheels

Post by Mysteryem » 03 Jan 2009, 19:42

(Thank you for the title change :) )
I've decided I didn't like the look of the ones which were rounded so I'm only uploading 1 of them.
Medium wheels next.
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The glory of this has collapsed on its self so far, that even the neutrons have collapsed."

elio
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Re: New wheels

Post by elio » 03 Jan 2009, 20:39

cool, go ahead

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Mysteryem
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Re: New wheels

Post by Mysteryem » 03 Jan 2009, 20:49

Did you understand what I meant? Perhaps "attaching" wouldv'e been better than "uploading". Maybe you did understand me and I've just confused myself. xD
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The glory of this has collapsed on its self so far, that even the neutrons have collapsed."

elio
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Re: New wheels

Post by elio » 03 Jan 2009, 20:54

no, i just read over it^^

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Skrim
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Re: New wheels for large bodies

Post by Skrim » 04 Jan 2009, 08:32

elio wrote:nah, they turn just like tracked propulsion. they'll turn left if the right wheels go faster and the opposite..
Why don't we see real military vehicles do this? All the wheeled military vehicles I've seen so far use wheels that turn.

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lav_coyote25
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Re: New wheels

Post by lav_coyote25 » 04 Jan 2009, 09:28


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Mysteryem
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Re: New wheels

Post by Mysteryem » 04 Jan 2009, 15:00

New wheels for medium bodies:
Attachments
prmrwhl1.pie
(4.01 KiB) Downloaded 183 times
prmlwhl1.pie
(3.93 KiB) Downloaded 192 times
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."

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Mysteryem
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Re: New wheels

Post by Mysteryem » 04 Jan 2009, 15:02

I've also slightly changed the textures on the wheels for small bodies. I've removed the previous ones.
Attachments
prlrwhl1.pie
(3.04 KiB) Downloaded 197 times
prllwhl1.pie
(2.97 KiB) Downloaded 190 times
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."

elio
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Re: New wheels

Post by elio » 04 Jan 2009, 15:38

here, two screenshots and a mod
Attachments
wheels.wz
(275.41 KiB) Downloaded 194 times
wz2100_shot_032.jpeg
wz2100_shot_031.jpeg

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Zoloom
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Re: New wheels

Post by Zoloom » 04 Jan 2009, 15:56

I'm impressed. Nice result!

Hum a question...how do you get two weapons ? XD
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Thyranim
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Re: New wheels

Post by Thyranim » 04 Jan 2009, 15:59

looks awesome :D
Zoloom wrote:Hum a question...how do you get two weapons ? XD
creating a vehicle with heavy body (python) gives you a second weapon-slot after selecting the first one ;)
if you've "upgraded" a vehicle to a heavy body, then simply switch the weapon, so the second slot becomes available

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