Ultimate Nuclear Reactor Mod

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Black Project
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Ultimate Nuclear Reactor Mod

Post by Black Project »

ultimate nuclear reactor.PNG
DESCRIPTION: The mod replaces the old Power Generator with the new Nuclear Reactor.

The Nuclear Reactor boost much better power than the older one.

New Researches:

Nuclear Reactor Module
Plutonium Energy Mk1, Mk2 & Mk3
Uranium Energy Mk1, Mk2 & Mk3

There's no difference in the gameplay appart from the Nuclear Reactor.

Another changes:

Sensor Upgrade Mk2 increases a little more the sensor range.

Have Fun!
Ultimate_Nuclear_Reactor.wz
Command Line Target: --mod_mp Ultimate_Nuclear_Reactor.wz
(296.11 KiB) Downloaded 988 times
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DarkCheetah
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Re: Ultimate Nuclear Reactor Mod

Post by DarkCheetah »

cool! a pg has 2 upgrades now? ^^
daddy123
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Joined: 29 Mar 2011, 14:24

Re: Ultimate Nuclear Reactor Mod

Post by daddy123 »

Black Project wrote:
ultimate nuclear reactor.PNG
DESCRIPTION: The mod replaces the old Power Generator with the new Nuclear Reactor.

The Nuclear Reactor boost much better power than the older one.

New Researches:

Nuclear Reactor Module
Plutonium Energy Mk1, Mk2 & Mk3
Uranium Energy Mk1, Mk2 & Mk3

There's no difference in the gameplay appart from the Nuclear Reactor.

Another changes:

Sensor Upgrade Mk2 increases a little more the sensor range.

Have Fun!
Ultimate_Nuclear_Reactor.wz




Mod isn't work in my game log :

--- Starting log ---
error |06:58:38: [_glerrors] OpenGL error in function screenInitialise at screen.cpp:174: nieprawidłowe wyliczenie
error |06:58:55: [_imd_load_polys] Invalid polygon size (4)
error |06:58:55: [_imd_load_polys] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
error |06:58:55: [_imd_load_level] (_load_level) unexpected directive 200 4
error |06:58:55: [_imd_load_polys] Invalid polygon size (4)
error |06:58:55: [_imd_load_polys] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
error |06:58:55: [_imd_load_level] (_load_level) unexpected directive 200 4
error |06:58:57: [strresGetString] Could not find string for id "Rocket-Sunburst"
error |06:58:57: [strresGetString] Assert in Warzone: strres.cpp:100 (string), last script event: '<none>'
fatal |06:58:57: [allocateName] Unable to find string resource for Rocket-Sunburst
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Wibble199
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Re: Ultimate Nuclear Reactor Mod

Post by Wibble199 »

Which version is this designed for?
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NoQ
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Re: Ultimate Nuclear Reactor Mod

Post by NoQ »

Unable to find string resource for Rocket-Sunburst
Yeah, that's certainly a version compatibility problem. Mod should be re-made to be compatible with current version.
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Iluvalar
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Joined: 02 Oct 2010, 18:44

Re: Ultimate Nuclear Reactor Mod

Post by Iluvalar »

hmmm, the major changes here are cosmetic.

If you want more power form same amount of oil i suggest
*ilu-2.3.7-hipowerV01.wz (twice power)
*ilu_2.3.7_itwV01.wz (sort of 5x more power)
it's here for now.

I see that the ntw mod have a reactor script which might really worth a look.

Of course this doesn't stop blackprojet from releasing a new mod for the latest versions ;) .
Heretic 2.3 improver and proud of it.
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