Another Power Generator
Re: Another Power Generator
here's a suggestion: all of these power generators are quite good in general. as long as you're aiming for perfection, great! but in the meantime, why not make each distinct power generator style that you've created the model for each faction (one for project, one for new paradigm, etc) It's already done for command centers, so why not for everything else?
Re: Another Power Generator
hmm, my main target is improve the general gfx, not adding more stuff; of course, with some minor changes to this base model i could make some nice derivates. atm i'll only model one solution.
Re: Another Power Generator
It would be really good to have team colours on all buildings eventually. What problems did you have turning this into a PIE model? Do you use my 3DS to PIE converter?
Re: Another Power Generator
ok, here's my summary, i now tried to use the blender exporter:
short term:
i'm using cinema4d V8 (works with wine on linux quiet stable ) for modelling, *.c4d is an proprietary format but several exporters are available.
then i'm using blender 2.44 (ubuntu 7.10)
- the 3ds exporter cannot export uv coordinates (loop-test (export and import in c4d) fails)
- i had to find a "good" format, .obj is the way to go, ok, exported to obj and imported in blender. yeha uv are correct (blender file attached)
-> export to 3ds, import again, haha fails. (i then used 3ds2pie since i hoped only the blender importer is defect -> fail)
-> using pie exporter i get this result:
bah
i hope i could help you helping me :rolleyes:
PS: i haven't done it in different team-colors yet, just one mesh/level
short term:
i'm using cinema4d V8 (works with wine on linux quiet stable ) for modelling, *.c4d is an proprietary format but several exporters are available.
then i'm using blender 2.44 (ubuntu 7.10)
- the 3ds exporter cannot export uv coordinates (loop-test (export and import in c4d) fails)
- i had to find a "good" format, .obj is the way to go, ok, exported to obj and imported in blender. yeha uv are correct (blender file attached)
-> export to 3ds, import again, haha fails. (i then used 3ds2pie since i hoped only the blender importer is defect -> fail)
-> using pie exporter i get this result:
Code: Select all
elio@elio-desktop:~$ blender
$guessing 'blender-bin' == '/usr/bin/blender-bin'
Compiled with Python version 2.5.1.
Checking for installed Python... got it!
starting export at floating-point precision of 0
exporting to /home/elio/blpower4.pie
texture: NOTEXTURE
Traceback (most recent call last):
File "/home/elio/.blender/scripts/pie_common.py", line 173, in _evt
retval = self._process()
File "/home/elio/.blender/scripts/pie_common.py", line 153, in _process
return func(self)
File "<string>", line 268, in export_process
File "<string>", line 92, in fs_callback
ValueError: layer name does not exist
i hope i could help you helping me :rolleyes:
PS: i haven't done it in different team-colors yet, just one mesh/level
- Attachments
-
- power-gen.blend.zip
- power gen blender file
- (43.54 KiB) Downloaded 277 times
Re: Another Power Generator
c4d, 3ds, obj file, textures
- Attachments
-
- powergen3.zip
- power gen files
- (349.47 KiB) Downloaded 294 times
Re: Another Power Generator
Converting from 3DS to PIE worked fine here. Ran as "3ds2pie 6.3ds 6.pie page-33", copied the file over the blpower4.pie, renamed the texture as page-33-texture.png, added it to the vidmem*.wrf files, and started Warzone.
Re: Another Power Generator
I would like to try this out...Is it compatible with v2.0.10???And how to get it work like in Per's imgae?
Xfire-->chris37killer
Re: Another Power Generator
ack. another day, another minute i wish i had to spend on redoing the blender pie plugin... errors aside, for the foreseeable future, the 3ds2pie exporter is going to be the way to go, and from everything i've seen, it's very robust in its own right.
Re: Another Power Generator
yes, but erm... please look at the texture , it is particulary broken, - as i said uv-coordinates are broken and fault for that is cinema4d, blender isn't able to export properly too. for example .obj files are working fine (export in c4d, import in blender, no problem)
Re: Another Power Generator
that's not the problem atmAlpha93 wrote:Maybe you should resize it a little.
Re: Another Power Generator
I guess so...but what kind of program do you use?Paintshop CS3?GIMP???
Xfire-->chris37killer
Re: Another Power Generator
so, i've written a obj2pie parser, the output is now correct - (this doesn't mean the 3ds-converter is defect, the exporter of my 3d modeling program is defect) - as you can see in the screenshots
as one can see, the texture doesn't fit well in the scenery so i'll revise the texture again (adding concrete patterns and mud for example)
as one can see, the texture doesn't fit well in the scenery so i'll revise the texture again (adding concrete patterns and mud for example)
- Attachments
-
- obj2pie.zip
- obj2pie converter source + 3ds + obj + 3ds-resulting-pie + obj-resulting-pie
- (298.19 KiB) Downloaded 276 times
Re: Another Power Generator
Why don't you do your own Graphic GFX mod(like grim's)?
Xfire-->chris37killer
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Another Power Generator
---------------->
* Elio: I like your design way more than Pumpkins... esp. the asymmetric elements of the main structure.
- RV
* Elio: I like your design way more than Pumpkins... esp. the asymmetric elements of the main structure.
- RV
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.