YAIV - Yet Another Intro Video

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krzzzt
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YAIV - Yet Another Intro Video

Post by krzzzt » 30 May 2008, 22:18

Hi everyone, i'm the new one! ^^

I want to support this project with my skills in 3D-gfx and maybe texturing and so on...i'll see what i can do.

So the first thing i heard in the IRC Channel is that you need some kind of Logo for WZ, so i decided firts to make one, and then i decided to make a small intro video /splash-screen-video instead of a logo. (maybe i'll do that too later ^^)

So my idea was a heavy iron plate which is lying on dusty, windy desert sand, with a Warzone nameplate. Below that is an dogtag on which is written the "Resurrection" part of our Warzone logo.
So in the beginning you can only the the heavy plate with warzone 2100, and then wind comes and blows the sand away and TADAAA! - the "Resurrection"-Dogtag appears out of the Sand. i Hope i'll get it done so whish me luck!

And here are my first results, fully made in Blender 2.46. Texturing and so on will follow.

Image

krzzzt
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Re: YAIV - Yet Another Intro Video

Post by krzzzt » 31 May 2008, 19:26

I've tried some texturing on my scene and played around with those particle System of Blender but couldn't get any usable result of ist, so this screenshot is just for showing how it should look from the Metal and Sand effects. Think it should be a little bit more rusty and used with scratches all ofer it or so. Vegetation of the scene is also planned - some little grasses here and there, and last but not least some small stones and other dirt.

http://www.schnorchelkatze.ist-stylish. ... o_WIP2.png

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Buginator
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Re: YAIV - Yet Another Intro Video

Post by Buginator » 01 Jun 2008, 07:14

Not bad, not bad at all... can't wait to see what else you come up with.

elio
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Re: YAIV - Yet Another Intro Video

Post by elio » 01 Jun 2008, 07:56

yeah, looks cool

hopefully you can handle blender better than me :)
i'm curious about it :)

alabandit
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Re: YAIV - Yet Another Intro Video

Post by alabandit » 01 Jun 2008, 14:25

random question
i'm most like not as good as you with blender but are you open sourcing it?
I would be keen to help out on this

krzzzt
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Re: YAIV - Yet Another Intro Video

Post by krzzzt » 09 Jun 2008, 17:51

Hi again!
I just textured the scene a little bit and added some Particles for the fog and the wind i want to create. Also i decided to put a few plant and little stones in there, but i don't know exactly...i'm still not satisfied with it.
Hope you like it.

C&C welcome!

Image

Arcalane
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Re: YAIV - Yet Another Intro Video

Post by Arcalane » 09 Jun 2008, 17:56

I suggest removing the screws, if it's just a plate lying on the ground. Maybe put it at a bit of an angle too, so it looks like it's fallen off of something or been discarded.

Food for thought; perhaps have the letters flicker and light up in light blue as the wind blows the sand off the 'tag, then dim again?

Ed: Mind you if you were going for a fullblown intro video, you could have a Project vehicle come rolling over it, then tilt the cam up to watch the vehicle drive off.

Per
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Re: YAIV - Yet Another Intro Video

Post by Per » 09 Jun 2008, 19:09

Neat. I would suggest making the metal plate not yellowish, though. It got a little overdone.

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lav_coyote25
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Re: YAIV - Yet Another Intro Video

Post by lav_coyote25 » 10 Jun 2008, 00:28

actually leave some of the screws in ...just make em look bent as if it were ripped off in a nearby blast and where the screws are missing - make the holes a bit larger with ragged edges.... and the above suggestions should give you an exceptional vid.

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kage
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Re: YAIV - Yet Another Intro Video

Post by kage » 10 Jun 2008, 04:12

i agree with arcalane -- i don't think anything can go wrong with that. of course, coyote's notes are appealing as well -- perhaps the plate could be bent up.

or rather, to accentuate the 'warzone' aspect, i envision the user seeing (on the sand) the shadow of a classic tank roll by (in wz terminology, tracked python heavy cannon), seeing the shadow stop, it's turret rotate and aim at something (and possibly shoot) before being hit itself, and exploding (explosion occurs either fully or partially offscreen), with the sand lit up for an instant -- a second later, a smoking, bent up plate, along with some shrapnel and ash fly into center scene and get lodged in the sand. (queue arcalane's concept).

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lav_coyote25
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Re: YAIV - Yet Another Intro Video

Post by lav_coyote25 » 10 Jun 2008, 05:33

ok i would say that storyboard is pretty much a good one. much more and your looking at perhaps 2 minutes for the opening (animated screens). xD

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kage
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Re: YAIV - Yet Another Intro Video

Post by kage » 10 Jun 2008, 21:03

lav_coyote25 wrote:ok i would say that storyboard is pretty much a good one. much more and your looking at perhaps 2 minutes for the opening (animated screens). xD
hah. i was thinking more like 12 seconds

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lav_coyote25
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Re: YAIV - Yet Another Intro Video

Post by lav_coyote25 » 11 Jun 2008, 09:35

What? O_o am i not allowed to be funny? xD

we need more funny. :stare:

Troglodactyl
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Re: YAIV - Yet Another Intro Video

Post by Troglodactyl » 17 Jun 2008, 23:50

Could this be worked in to replace the end (1:54 on) of the original story intro video? http://www.youtube.com/watch?v=CfIeDspH9kg

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Re: YAIV - Yet Another Intro Video

Post by NucNut » 19 Jun 2008, 12:25

Lol, thread title reminds me of another piece of self-made orbiter fluff. Ran out of inspiring names, so i called my latest orbital base YASS - Yet Another Space Station :D
REDAC Aerospace: Proving that aircraft and terrain don't mix since 2005 :D
XFire Profile: dogzeroonefox

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