Warzone 2100 Contingency (Unofficial 4.2 update thread)

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WzmReturns
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Joined: 20 Mar 2022, 00:25

Warzone 2100 Contingency (Unofficial 4.2 update thread)

Post by WzmReturns »

So.. The Contingency mod is now up and running more stable for 4.2
Credit to ShadowWolfTJC and especially FuzzyTail for converting the stats over (I completed the mod with the Research from the original however any help is appreciated with the NullBot AIs)
Figured I make a new topic since I can't revive the old one (If your game isn't working most likely you need to use performance power settings on your machine)
License: Image
Attachments
Readme.txt
Incase any credit is needed it is all here in this file
(22.11 KiB) Downloaded 299 times
contingency_v0.8.1_w_nullbot_and_ultscavs.wz
3.3 version is now deprecated this one works best with 4.2
(6.94 MiB) Downloaded 411 times
spartan117unsc
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Joined: 17 Jul 2012, 00:03

Re: Warzone 2100 Contingency (Unofficial 4.2 update thread)

Post by spartan117unsc »

Seems the A.I don't produce units other than trucks with the mod installed.
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Morgana
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Re: Warzone 2100 Contingency (Unofficial 4.2 update thread)

Post by Morgana »

@WzmReturns The contingency mod also runs on the Warzone 2100-4.2.7 but the scavengers don't build anything, I don't see any units, only the pre-built ones that just stand there stupidly, and no units come out of the factory.
The AI Bounes Chrasher and Cobra are the only ones that come with Overpowered Tanks cheats.
The AI Zero Bot doesn't matter which ones only build construction units and unimportant buildings, several tech buildings and HQ and factory and builds construction and oil well, but they don't build power generators or other units.
Can you please add Nezus who builds after research and proceeds with illigence to destroy the enemy.
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:
spartan117unsc
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Joined: 17 Jul 2012, 00:03

Re: Warzone 2100 Contingency (Unofficial 4.2 update thread)

Post by spartan117unsc »

also would be useful if the structure limits mod included with this could packaged separately as a mod so we can use it without the contingency as it was before.
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