NTW Mod 1.6.x for 2.1....

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Delphinio
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NTW Mod 1.6.x for 2.1....

Post by Delphinio »

there is a new NTW Mod version with much more scavenger stuff,
the research tree from T1 Balancer, Heavy Gauss Cannon and more.

the prob is, that its not possible (or i dont know how) to convert it into 2.1 beta2.
so, it looks bad.
Last edited by Delphinio on 03 Apr 2008, 16:10, edited 1 time in total.
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DevUrandom
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Re: NTW Mod 1.6.x for 2.0.10?

Post by DevUrandom »

"not possible"? Why not? What is the issue?
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Re: NTW Mod 1.6.x for 2.0.10?

Post by Ursa »

NTW mod?
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Delphinio
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Re: NTW Mod 1.6.x for 2.1....

Post by Delphinio »

error   : resGetDataFromHash: Unknown ID: 3c6f065 Type: IMD
error   : Assert in Warzone: frameresource.c:535 : resGetDataFromHash (psRes != NULL), last script event: ''
error   : resGetData: Unable to find data for GNWPFRKT.PIE type IMD
error   : Assert in Warzone: frameresource.c:551 : resGetData (data != NULL), last script event: ''
error   : Cannot find the weapon PIE for record *Fortress Rockets*
dont know why...

Edit:
ok found it, i used the piestats.wrf of warzone.wz and add my new pies.
but there are not all pie files in. needed from mp too...

next prob:
error   : Unable to find Template - Scavenger Grenadier
ah well, maybe i need smal letters again.
btw. its realy crap that almost all must be in little letters  >:(!
iam realy tired about this sh*t... 2.0.10 had it too but 2.1 got more!
why dont accept it smal AND big ones.  :(
Last edited by Delphinio on 03 Apr 2008, 16:21, edited 1 time in total.
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Buginator
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Re: NTW Mod 1.6.x for 2.0.10?

Post by Buginator »

Delphinio wrote: dont know why...

Edit:
ok found it, i used the piestats.wrf of warzone.wz and add my new pies.
but there are not all pie files in. needed from mp too...

next prob:
ah well, maybe i need smal letters again.
btw. its realy crap that almost all must be in little letters  >:(!
iam realy tired about this sh*t... 2.0.10 had it too but 2.1 got more!
why dont accept it smal AND big ones.  :(
The problem there is that windows is the only OS that doesn't care about filename case.  All the others do.  So you will end up with possible errors on all the other platforms but windows.

Most good editors will fix the case issue, and if you want to convert all filenames, then get propertiesplus (http://www.pcworld.com/downloads/file/f ... ption.html ) , that is what I use, and it can do bulk renaming of files to upper or lower case with ease.
and it ends here.
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Re: NTW Mod 1.6.x for 2.0.10?

Post by Sonsalt »

If you fixed it, you could post it  8)
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Delphinio
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Re: NTW Mod 1.6.x for 2.1....

Post by Delphinio »

error   : Unable to find Template - Scavenger Grenadier
ok fixed.

next prob:
error   : buildStructure: building LookOutTower at (44, 42) but found A0BaBaFactory already at (44, 42)
error   : loadSaveStructure:Unable to create structure
error   : Assert in Warzone: game.c:7068 : loadSaveStructureV7 (FALSE), last script event: ''
error   : Unable to load mission file
? :o ?
Last edited by Delphinio on 03 Apr 2008, 16:20, edited 1 time in total.
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Buginator
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Re: NTW Mod 1.6.x for 2.0.10?

Post by Buginator »

Delphinio wrote: next prob:? :o ?
error  : buildStructure: building LookOutTower at (44, 42) but found A0BaBaFactory already at (44, 42)
error  : loadSaveStructure:Unable to create structure
error  : Assert in Warzone: game.c:7068 : loadSaveStructureV7 (FALSE), last script event: ''
error  : Unable to load mission file
This is telling you that whoever made the map, that the features on this map (or structures or...) are on the same square/tile.

I have seen this before with other maps, and the only way to fix this right now is to edit the map, and remove the issues.
The editor never did double check for that condition it seems.
and it ends here.
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Delphinio
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Re: NTW Mod 1.6.x for 2.1....

Post by Delphinio »

it happen on all maps
i think it dont like my structures.txt
Last edited by Delphinio on 03 Apr 2008, 16:20, edited 1 time in total.
ratarf
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Re: NTW Mod 1.6.x for 2.0.10?

Post by ratarf »

This is just a very quick guess: maybe you gave 2 structures the same ID or something, and the game tries to load the first structure with this ID, and then tries to load the second in the same place?
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Delphinio
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Re: NTW Mod 1.6.x for 2.1....

Post by Delphinio »

structures.txt has no IDs.
and it works fine in 1.10.
but i think its something similar.
Last edited by Delphinio on 03 Apr 2008, 16:20, edited 1 time in total.
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Buginator
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Re: NTW Mod 1.6.x for 2.0.10?

Post by Buginator »

Delphinio wrote: it happen on all maps
i think it dont like my structures.txt
Maybe you can compare the two, and see what is different.

I don't know if anyone compiled a list of changes for stuff like this.
It may be in the SVN logs though.
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Re: NTW Mod 1.6.x for 2.0.10?

Post by Slazer »

im no mod maker or editor but it might be either too many structures, (as mentioned earlier) a structure with same ID, or perhaps as you say your structures.txt is screwed idk but all i know is i hope you can fix it soon i look forward to the next edition of this awesome line of mods  8)  ;D
Warzone 2100: Heaven On a cluster of Electronic Circuits
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Delphinio
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Re: NTW Mod 1.6.x for 2.1....

Post by Delphinio »

as i said, it works good in 1.10. so its a 2.1 beta 2 prob.

i tryed it with 2.0.10 but there are probs with templates now.

ill continue on 2.1 but i think it takes many month... or never.
we will see.

Edit: well, today was a good day : ). it works now, it works not like it should be but it works.
i think 1.6.x its much earlier done now ^^.

btw. its on 1.6.5 atm. download on www.warzone-2100.com (for 1.10).
Last edited by Delphinio on 07 Apr 2008, 23:56, edited 1 time in total.
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Slazer
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Re: NTW Mod 1.6.x for 2.1....

Post by Slazer »

soo.... hows the mod going? PLEASE DONT TELL ME IT DIED!!!!!!  :'(
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