Helicopters

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Per
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Re: Helicopters

Post by Per » 14 Sep 2013, 20:17

Added. Looks good! Thanks a lot :)
wz2100-20130914_201132-Sk-ATWb-T1.jpg

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NoQ
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Re: Helicopters

Post by NoQ » 14 Sep 2013, 20:22

Emm umm we have a problem. They shouldn't all be aligned to the same direction >_<

Per
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Re: Helicopters

Post by Per » 15 Sep 2013, 00:40

NoQ wrote:Emm umm we have a problem. They shouldn't all be aligned to the same direction >_<
Uhm what? If you mean the units, they were added with the cheat command, hence the unnaturally perfect alignment.

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Re: Helicopters

Post by NoQ » 15 Sep 2013, 07:19

The stationary rotors shouldn't be aligned to bodies, but rather stay randomly rotated (?)

Per
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Re: Helicopters

Post by Per » 15 Sep 2013, 10:17

Oh. Hmm. I do not really have any good ideas on how to do that without hard-coding something specific to these models in the source code... Suggestions?

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Re: Helicopters

Post by NoQ » 15 Sep 2013, 11:36

Emm ... me neither. Seems to require a much more abstract approach to model animation.

Jorzi
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Re: Helicopters

Post by Jorzi » 15 Sep 2013, 12:32

It would essentially require putting connectors on the helicopter propulsions as well as each rotor being a separate model centered at origo, much like the turrets. After that it's just a matter of randomizing y rotations each time they land.

Edit: also, why are they semitransparent? Additive alpha blending?
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Per
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Re: Helicopters

Post by Per » 15 Sep 2013, 17:34

Jorzi wrote:Edit: also, why are they semitransparent? Additive alpha blending?
Yes, same blending mode as the animations... I actually thought they were supposed to look like that :)

I will fix it.

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Re: Helicopters

Post by NoQ » 15 Sep 2013, 18:43

After that it's just a matter of randomizing y rotations each time they land.
No no no, i mean like what if another artist comes and makes an ornithopter propulsion model? Then we wouldn't want its wings to have a random rotation every time we land, right? Unless we agree to hardcode this to helicopter propulsion only, we need some more generic solution :hmm:

Per
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Re: Helicopters

Post by Per » 15 Sep 2013, 19:17

Jorzi, do you think you could make a research / design icon model for the helicopter, similar to the VTOL's DPVTOL.PIE?

Right now I just reuse the VTOL icon model, as you see below:
wz2100-20130915_191713-Sk-Rush.jpg
wz2100-20130915_191713-Sk-Rush.jpg (18.8 KiB) Viewed 5858 times
PS As you can see, the naval propulsion uses the propulsion model for icon, which makes it look totally wrong. If you feel like it, maybe you could make a new naval icon model while you're at it, too :)

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Re: Helicopters

Post by Jorzi » 15 Sep 2013, 20:18

AFAIK the other propulsions simply use the "light" version of the propulsion as icon, maybe this could work on helicopter too?
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Per
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Re: Helicopters

Post by Per » 15 Sep 2013, 21:47

Jorzi wrote:AFAIK the other propulsions simply use the "light" version of the propulsion as icon, maybe this could work on helicopter too?
I think the icon is unique, but using the light propulsion model also works.

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Re: Helicopters

Post by Kashtano » 11 Nov 2013, 15:05

Really like this mod, especially the model for the Light Bodies looks good. I use VTOLs much more often since installing it. However, I saw a strange behavior with the Mantis and Wyvern. They don't look like on Per's picture, but have four rotors like the Dragon while still using the Heavy Body model. Python, Tiger and Vengeance look normal. I use the mod with 3.1 rc2 on a current 64bit Kubuntu.

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