Helicopters

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Jorzi
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Helicopters

Post by Jorzi » 27 Aug 2013, 19:02

I did these a while ago, so I decided to release them as a mod.

The mod replaces all VTOL propulsions with helicopter propulsions. The change is purely graphical.

Edit: Link to the addon
Attachments
helicopter1.jpg
helicopter1.jpg (36.03 KiB) Viewed 4444 times
Last edited by Jorzi on 27 Aug 2013, 21:11, edited 1 time in total.
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Per
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Re: Helicopters

Post by Per » 27 Aug 2013, 19:15

Nice. Might be interesting to test something with them. I don't see a download link anywhere...?

Jorzi
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Re: Helicopters

Post by Jorzi » 27 Aug 2013, 21:53

I added the link now that the addon has been approved ;)
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Rman Virgil
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Re: Helicopters

Post by Rman Virgil » 28 Aug 2013, 01:23

.

Shazam ! XD

Scaled down some, I think this would fit the bill perfectly for the start of game UAV mini choppers we talked about in crab_'s thread a few weeks ago - Scouting in early game here:

viewtopic.php?f=42&t=11149

A RL analogue you can pick up right now on Amazon for a few hundred bucks US - DJI Phantom Aerial UAV Drone Quadcopter :

http://www.amazon.com/DJI-Phantom-Aeria ... LIJ49JBPV6
.
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.

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Goth Zagog-Thou
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Re: Helicopters

Post by Goth Zagog-Thou » 28 Aug 2013, 03:59

Really like it, Jorzi -- you never cease to amaze! :)

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Fabio_IT
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Re: Helicopters

Post by Fabio_IT » 28 Aug 2013, 21:55

+1 beauty :)

Per
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Re: Helicopters

Post by Per » 05 Sep 2013, 23:17

I got inspired to do 500f3a8aec96d4eb1dca3db69eb91d801b160496, which adds Jorzi's new helicopter models, and also adds generalized support for movement and standing still animation effects, rather than the old hardcoded support for movement animation support for VTOL only. This is done by extending bodypropulsion.ini with new optional fields. The first new field is for movement animation effect, the second for standing still animation effect (not used by anything yet, but might be a good idea to add something for the helicopter wings here). I did not add any research path to the helicopter model, so the only way to see it is through 'give all' cheat. It is missing a research icon, and I think it needs its own movemen type.

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Galacticruler
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Re: Helicopters

Post by Galacticruler » 07 Sep 2013, 21:20

Per, please tell me you are working on improving and packaging that for download (with Jorzi's permission of course)

Per
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Re: Helicopters

Post by Per » 07 Sep 2013, 22:13

Galacticruler wrote:Per, please tell me you are working on improving and packaging that for download (with Jorzi's permission of course)
They are in master/3.2 already. There is no way to research them, but can be enabled with mods.

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Galacticruler
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Re: Helicopters

Post by Galacticruler » 08 Sep 2013, 00:45

Alright then.

Jorzi
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Re: Helicopters

Post by Jorzi » 08 Sep 2013, 10:03

Also I've licensed them as CC0, i.e. public domain, so that anyone can utilize them how they see fit without permission ;)
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Per
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Re: Helicopters

Post by Per » 08 Sep 2013, 12:41

Jorzi, any chance you could add a rotors standing still 'effect'? (Support for standing still effects added recently in master.) Currently, when the droid is not moving, its rotor blades are not shown...

Jorzi
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Re: Helicopters

Post by Jorzi » 08 Sep 2013, 15:37

You mean like a .pie file? I originally made the rotors as solid 3d meshes but then I rendered them with motion blur, so I could probably get the original rotor models exported.
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Per
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Re: Helicopters

Post by Per » 08 Sep 2013, 17:02

Jorzi wrote:You mean like a .pie file?
Yes, precisely.

Jorzi
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Re: Helicopters

Post by Jorzi » 13 Sep 2013, 08:39

Finally found my .blend file and got stuff exported. Let me know if there's any problems.
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rotors_stationary.zip
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