Bonsaiheld's Maps

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Bonsaiheld
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Bonsaiheld's Maps

Post by Bonsaiheld » 26 May 2013, 19:38

All maps are licensed under the Creative Commons 0 License (Public Domain).
All maps were created in FlaME.
Legend: L = Low oil, M = Moderate oil, H = High oil
If a map got none of these, it has only one version.
2 players

Image 2c-DesertStoops Image 2c-Serpentine

4 players
Image 4c-Brusque Image 4c-HelpMe Image 4c-Serpentine

8 players
Image 8c-NTW-DesertRiver

Image 8c-Ringed-L Image 8c-Ringed-M Image 8c-Ringed-H
Last edited by Bonsaiheld on 19 Nov 2013, 17:46, edited 22 times in total.

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8c-Ringed-L

Post by Bonsaiheld » 26 May 2013, 21:16

I'm presenting my first map! :)

This map is basically a modification of Merowingg's Squared, the map i play mostly, but made from scratch. And instead of another Square in the middle i have put a Ring into it. Totally awesome, changes everything. 8)

Low oil (12 per base)
Attachments
8c-Ringed-L.png
8c-Ringed-L.png (2.59 KiB) Viewed 8767 times
8c-Ringed-L.wz
Low oil (12 per base)
(26.5 KiB) Downloaded 303 times
Last edited by Bonsaiheld on 19 Nov 2013, 18:18, edited 9 times in total.

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8c-Ringed-M

Post by Bonsaiheld » 26 May 2013, 21:18

Moderate oil (24 per base)
Attachments
8c-Ringed-M.png
8c-Ringed-M.png (8.95 KiB) Viewed 8767 times
8c-Ringed-M.wz
Moderate oil (24 per base)
(27.77 KiB) Downloaded 313 times
Last edited by Bonsaiheld on 19 Nov 2013, 17:48, edited 2 times in total.

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8c-Ringed-H

Post by Bonsaiheld » 26 May 2013, 21:21

High oil (40 per base)
Attachments
8c-Ringed-H.png
8c-Ringed-H.png (9.46 KiB) Viewed 8767 times
8c-Ringed-H.wz
High oil (40 per base)
(28.91 KiB) Downloaded 323 times
Last edited by Bonsaiheld on 19 Nov 2013, 17:48, edited 2 times in total.

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Berg
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Re: Bonsaiheld's Maps

Post by Berg » 26 May 2013, 23:59

Interesting maps.

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Re: Bonsaiheld's Maps

Post by Merowingg » 28 May 2013, 08:11

Hello Bonsaiheld :)

Welcome to the forum, now you are to give us at least one map in three weeks time :)

Nick changer ;) ha! now everyone wonder who were you, whym and what for ;) and why did you change :)

Nice work with the map, and I like the layout of your thread :3 Nice previews too :ninja:

Now bring us more of your work :)

Regards,

Mero
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

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8c-NTW-DesertRiver

Post by Bonsaiheld » 31 May 2013, 01:46

I hate NTW maps. They all look the same and most of the time only minor changes are made. Of course that's on purpose... But i don't like it.

Now i played around a bit with tiles and so on... So of course my second map also is an NTW one! :lol2: BUT with bridges, a few mountains, a river and no flat ground. :lecture: Now the hatred at least changed into "I don't actually play it that often.". :roll:

What do you think? Do you find the bases to be too wide? I'm unsure myself if i like that or not. But i didn't want it to be a 10 player map for some reason i can't explain myself. :ninja: :...:

Any comment is appreciated. :)

EDIT: Please update. I have flattened the bases, because you couldn't build everywhere. Now you can (or should). :stare:
Attachments
8c-NTW-DesertRiver-Preview.png
8c-NTW-DesertRiver-Preview.png (38.84 KiB) Viewed 8255 times
8c-NTW-DesertRiver.wz
20 oil per base
(67.47 KiB) Downloaded 328 times
Last edited by Bonsaiheld on 19 Nov 2013, 17:48, edited 4 times in total.

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4c-Brusque

Post by Bonsaiheld » 31 May 2013, 19:23

Next map already finished. :lecture: I called it Brusque because i couldn't think of a more suitable name. :oops:

It's a simple 2vs2 match, 20 oil per player and 16 oil in the middle of the map.

Played that map multiple times now... Very nice. :P

Any comment will be appreciated. :)
Attachments
4c-Brusque-Preview.png
4c-Brusque-Preview.png (5.63 KiB) Viewed 8499 times
4c-Brusque.wz
20 oil per base, 16 on map
(19.09 KiB) Downloaded 344 times
Last edited by Bonsaiheld on 19 Nov 2013, 17:48, edited 1 time in total.

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4c-HelpMe

Post by Bonsaiheld » 01 Jun 2013, 17:16

The idea :idea: i now came up with is that you play together with your team mate, but can't help that good when it gets attacked by the enemy, because you got only a tiny passage to its base. :hmm: Each team mate has its own wider passage to the enemy, so everyone may attack on their own, BUT you can help your team mate if you are patient enough to get your troops through the tiny passage. :lol2:

Plus, when you beat one enemy, attacking the other through the tiny enemy passage is not that easy as they have an easy game destroying your whole troops, because only 1-2 units can go through the passage side by side.

Of course this map could have up to 10 players with that concept.

EDIT: Some cosmetic improvements. Now it doesn't look that boring anymore. :)
Attachments
4c-HelpMe-Preview.png
4c-HelpMe-Preview.png (851 Bytes) Viewed 8445 times
4c-HelpMe.wz
16 oil per base
(11.5 KiB) Downloaded 322 times
Last edited by Bonsaiheld on 19 Nov 2013, 17:48, edited 1 time in total.

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Re: Bonsaiheld's Maps

Post by Merowingg » 02 Jun 2013, 20:50

Hello Bonsaiheld :)

I see three new maps :) very nice :)

I think you have a lot of ideas you just have to know FlaMe better :)

Brusque and HelpMe look cool. Please try using brushes this time, it will help you a lot. Also try using some features, and structures too :3

You are on a good way :)

Regards,

Mero
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

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Re: Bonsaiheld's Maps

Post by RBMW-Collector » 06 Jun 2013, 12:06

Hi! I like your desert river very much! Go on)
AKA Redemptor. Map designer

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Re: Bonsaiheld's Maps

Post by duda » 09 Jun 2013, 00:24

Hi

I like your basic idea of desertriver, but i don't like the realisation
- flatten base areal
- making more cliffs where the mountains are

:ninja:
"unit is under attack!", "unit is under attack!", unit is under attack!" then i wake up ... (true story)

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Re: Bonsaiheld's Maps

Post by Bonsaiheld » 09 Jun 2013, 01:20

duda wrote: - flatten base areal
- making more cliffs where the mountains are
Flattening: Already done. :)
More cliffs: I also thought it could have more. Maybe i will look into it again...

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4c-Serpentine

Post by Bonsaiheld » 19 Nov 2013, 00:59

Hey peeps :)

Just made a new little map. 20 oil per base and 8 oil in the middle. Yeah... That's it. :roll:

Still didn't use features and buildings yet... Had no ideas what to place where. :|
Attachments
4c-Serpentine-Preview.png
4c-Serpentine-Preview.png (13.09 KiB) Viewed 7638 times
4c-Serpentine.wz
20 oil per base and 8 oil outside
(17.11 KiB) Downloaded 252 times
Last edited by Bonsaiheld on 19 Nov 2013, 17:48, edited 2 times in total.

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2c-Serpentine

Post by Bonsaiheld » 19 Nov 2013, 03:10

Also i made another variant of the map for two players. I like the idea of having multiple ways to the enemy, so you have to defend all of them to be sure. :)

Though you have only one entrance here which still makes it easy to defend your base. So one could imagine another 2 player variant with wider bases and the passages in style of the 4 player map, so every base would have two entrances. :hmm:
Attachments
2c-Serpentine-Preview.png
2c-Serpentine-Preview.png (11.04 KiB) Viewed 7639 times
2c-Serpentine.wz
20 oil per base and 8 oil outside
(14.21 KiB) Downloaded 241 times
Last edited by Bonsaiheld on 19 Nov 2013, 17:47, edited 1 time in total.

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