[Campaign 4] Release & Development topic
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: [Campaign 4] Release & Development topic
.
Good to see someone else sharing their play experience. Helpful all the way around. The more the better.
Even seeing the same anomaly come up with the hero engineer was helpful. And not just that there's a solution. When I first experienced it, it was just a conundrum in search of a remedy. In reading Anillaco_'s description of it something else entirely came to mind that I hadn't thought about before - Easter Eggs. It also reminded me how, now and again, a bug can be your friend from the land of Serendip, where accidents and sagacity are joined at the hip. A less fanciful description would take in Adjacent Possible Theory and creativity. But, I dare say with a straight face, that's enough suckling on my muse's teat.
.
Good to see someone else sharing their play experience. Helpful all the way around. The more the better.
Even seeing the same anomaly come up with the hero engineer was helpful. And not just that there's a solution. When I first experienced it, it was just a conundrum in search of a remedy. In reading Anillaco_'s description of it something else entirely came to mind that I hadn't thought about before - Easter Eggs. It also reminded me how, now and again, a bug can be your friend from the land of Serendip, where accidents and sagacity are joined at the hip. A less fanciful description would take in Adjacent Possible Theory and creativity. But, I dare say with a straight face, that's enough suckling on my muse's teat.
.
- Galacticruler
- Rookie
- Posts: 19
- Joined: 19 Oct 2012, 02:14
- Location: Look behind you.
Re: [Campaign 4] Release & Development topic
My favorite music tracks are MDF and Recon, thanks for putting them up.
Also, a bit of feedback:
Is it possible to make a Nullbot itteration that focuses on weapon upgrades if in a team?
Also, a bit of feedback:
Is it possible to make a Nullbot itteration that focuses on weapon upgrades if in a team?
Re: [Campaign 4] Release & Development topic
Galacticruler: i guess you missed the topic.
Anyway, on Nullbot: i didn't try to make weapon branch auto-detection because chat control (available on development versions of the game) sounds like a more sensible solution for the same problem.
Anyway, on Nullbot: i didn't try to make weapon branch auto-detection because chat control (available on development versions of the game) sounds like a more sensible solution for the same problem.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: [Campaign 4] Release & Development topic
OK, I will try that, but I have the FPS problem with the stock 3.1.0. Should I try a clean install with the master build instead?Goth Zagog-Thou wrote:Receiving a "Hero-Level Super Engineer" should NOT happen. I suggest you reinstall using stock 3.1 (including deleting all of the stuff in Your Documents/Warzone 2100 (etc etc) and reinstall from scratch. Something is amiss and that seemed to fix it for Rman.
Thank you and Rman Virgil for the replies
- Goth Zagog-Thou
- Regular
- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: [Campaign 4] Release & Development topic
@ NoQ: He's not off-topic .. I put the music up on Soundcloud and forgot to post about it here in the thread. That's my own fault. Getting forgetful in my middle age
I've toyed with the idea of having Nullbot run some operations for the AI during the Cam. That's down the road though -- I'm still working on the port to 3.2.
I've toyed with the idea of having Nullbot run some operations for the AI during the Cam. That's down the road though -- I'm still working on the port to 3.2.
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: [Campaign 4] Release & Development topic
.
Goth, are you gonna be focusing your development from here on out within Master / v.3.2 ?
.
Goth, are you gonna be focusing your development from here on out within Master / v.3.2 ?
.
- Goth Zagog-Thou
- Regular
- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: [Campaign 4] Release & Development topic
Yes, that's the plan after the next release. No ETA yet. I'm taking a little break to address RL concerns that seem to always come up when least expected. Let's just say that I understand how Dr. Reed feels about humans sometimes.
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: [Campaign 4] Release & Development topic
.
"Puny flesh...." Could be a Transhumanist mantra of sorts. Makes me wonder if the opportunity presented itself in RL.
Ok, so one more release to v. 3.1.
I've yet to play with Master.
.
"Puny flesh...." Could be a Transhumanist mantra of sorts. Makes me wonder if the opportunity presented itself in RL.
Ok, so one more release to v. 3.1.
I've yet to play with Master.
.
Re: [Campaign 4] Release & Development topic
I have made some patches for ini files to master, work still in progress. When you decide to port you ini files to master, contact me with PM.Goth Zagog-Thou wrote:Yes, that's the plan after the next release. No ETA yet. I'm taking a little break to address RL concerns that seem to always come up when least expected. Let's just say that I understand how Dr. Reed feels about humans sometimes.
http://addons.wz2100.net/ developer
- Goth Zagog-Thou
- Regular
- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: [Campaign 4] Release & Development topic
Awesome, thanks Duha. I admit that my own efforts went very very slowly. I've looked at some of the automated tools that are becoming available, but I couldn't make headway on using them properly.
Lots of changes in Master compared to 3.1 from a structural point of view. LOTS of them.
Lots of changes in Master compared to 3.1 from a structural point of view. LOTS of them.
-
- Rookie
- Posts: 18
- Joined: 14 Nov 2010, 15:58
Re: [Campaign 4] Release & Development topic
hey, have a small problem. i'm right at the start of the campaign, right after the first troop gets beamed away by nexus and you get your first base. my objective is in the left bottom corner, but i dont know what to do, cant scroll up the console to see, what was said about my objective. can you tell me what to do?, how to check on mission objective and if not possible how to sroll up the console to see what was said by the majors?
Greetings, deadworker.
Greetings, deadworker.
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: [Campaign 4] Release & Development topic
Did you know that you can expand the console with "`" (more commonly called "~")?
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
- Goth Zagog-Thou
- Regular
- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: [Campaign 4] Release & Development topic
And I'm back.
Yep, the tilde' key (~) right next to '1' will bring up the console.
Yep, the tilde' key (~) right next to '1' will bring up the console.
Re: [Campaign 4] Release & Development topic
its not showing up i put the wz file in single player
-
- Rookie
- Posts: 18
- Joined: 14 Nov 2010, 15:58
Re: [Campaign 4] Release & Development topic
well i found out that i lost the Sgt.-Tank, dont know his name anymore and he has to get to the green mission-point to expand the map. i think it isnt possible to revive him, so i restarted the game and let him stay in base, nice map though, love to build my stronghold there