Maps by Spyro_Drag

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Spyro_Drag
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Preview: Hilixia's VTOL nest

Post by Spyro_Drag »

Helixia's VTOL Nest----as of Tue/June/19/2012

Meant for only VTOL's and Cyborg's. Because of the water and cliff's, tank mobility is Greatly Reduced, making it virtually impossible to move a tank into the enemies base, add to that, the scavs have set up numerous AA bases,making it difficult to get vtols to directly attack enemies encampments. This map is difficult enough, and if you use the latest Scav Mod,(Like this one) then the scavvs will be even more of a nuisance and add even more difficult to the mix.

Each base is set up with Enough buildings to get you started on research, including some cyborg and VTOL factories, but no standard Factories, but until you research VTOL tech, you wont get anywhere Very Fast.

4P, lotsa power in the map,(most controlled by scavs), lotsa place's for outposts, overall difficulty 7 out a 10.(at least i think so)

Version# 2

As of Version 2 i added Gateways

"in-Flame" shots
NestB 1.PNG
NestB 2.PNG
NestB 3.PNG
Download this Map Here
NOTICE: The scav Vtol factories have 2 upgrades on them. i have been unable to test maps since the 3.1 update, if you run across any problems PLEASE INFORM ME!!!
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Last edited by Spyro_Drag on 08 Dec 2012, 02:28, edited 4 times in total.
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aubergine
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Re: Maps by Spyro_Drag

Post by aubergine »

If you mean the skybox mod (eg. night sky or whatever) then check out NoQ's "Starfish" map linked in the green side panel on this page: https://warzone.atlassian.net/wiki/disp ... kybox+Mods
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Spyro_Drag
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Preview: Hilixia_PowerGrid

Post by Spyro_Drag »

Helixia's Power Grid----as of Tue/June/19/2012

A 2v2 Map, consisting of 5 long passageways, each with many obasticals (Cant seem to spell this right, Spell check wont help), One path, With most of the power in the middle 3 passageways, and a few scav bases. This map is meant to be a Cyborg map only, and comes with 4 cyborg factories, and a few base defense's.

CYBORG ONLY MAP

Version# 2

As of version 2 i added Gateways

"In-Flame" shots
Grid 1.PNG
Grid 2.PNG
Grid 3.PNG
Download this Map Here
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Last edited by Spyro_Drag on 13 Nov 2012, 11:47, edited 2 times in total.
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Preview: Simpli_City

Post by Spyro_Drag »

Simpli-City----as of Tue/November/13/2012

Close quarters, no active scavs, but there are a few scav turrets, small base's, but space to expand.
The High Cliffs make this map not so friendly to swarms, and arty's. medium power.

NOT A VTOL HAPPY MAP!!!

Version# 2

"in-Flame" shots.
SCity 1.PNG
SCity 2.PNG
SCity 3.PNG
Download this Map Here
NOTICE: In this map, there are virtually no scavs, just a few scav turrets, for those who are inexperienced, i recommend disabling scavs, else, you may find it difficult to Travers this map without difficulty.
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Last edited by Spyro_Drag on 13 Nov 2012, 12:20, edited 2 times in total.
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aubergine
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Re: Maps by Spyro_Drag

Post by aubergine »

Any chance you could upload the maps to the forums on this site? mediafire has a habit of losing files after a while. The forum upload limit was recently increased to 10MB so even maps with custom tilesets should now fit happily. There's still a limit of 3 attachments per post IIRC, but you can just add another post to get another 3 upload slots..

The layout looks intricate - are there any problems with pathfinding on these maps? Do AIs work OK on them?
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Preview: Crazy_roads L

Post by Spyro_Drag »

Crazy_Roads_Large----as of Sun/July/29/2012

A Small city, Bases in corners, 4 Scav bases, lotsa power, i might remove some later. Wider streets then the experimental version, and nice big city blocks, well spaced, relly looks city like i think. :3 Also, the forts have been replaced, the bases have heavy defense's, but thats not ment to protect you from each other, its ment to protect you form the ADV SCAVs, if you use the latest Scav mode.

Version# 1

"In-Flame" shots
CrL 1.PNG
CrL 2.PNG
CrL 3.PNG
Download this Map Here
NOTICE: im taking a poll on this map, youll notice in the third photo, there are super tanks for the scavs. i, myself, handeld them without inciedent, but if you think they add to much difficulty against the scavs, i will remove them, and add a much needed update to this map, too better balance it.
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Last edited by Spyro_Drag on 07 Nov 2012, 04:14, edited 3 times in total.
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Re: Maps by Spyro_Drag

Post by Spyro_Drag »

I check my MediaFire account every other day, but if you find a broken link tell me. Until they up the limit or change it so you can have 3 pics AND a ".wz", then ill keep them on MediaFire. Sorry for the inconvenience.
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Re: Maps by Spyro_Drag

Post by Spyro_Drag »

well since i am unable to complete my custom tile set, i will have to rely on the standards for all of my maps. so i will begin working on the other maps in the crazy roads series. if any one has suggestions about how i could improve upon the new ones, you may look at my current crazy roads map, the others will be similar to that one. only sized and positioned differently.

as always you will be noticed and listed as a contributor, thanks.
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Re: Maps by Spyro_Drag

Post by sg1efc »

Spyro_Drag wrote:well since i am unable to complete my custom tile set, i will have to rely on the standards for all of my maps. so i will begin working on the other maps in the crazy roads series. if any one has suggestions about how i could improve upon the new ones, you may look at my current crazy roads map, the others will be similar to that one. only sized and positioned differently.

as always you will be noticed and listed as a contributor, thanks.
Thanks Spyro_Drag. If you want to make big maps with lots of players, they are my favorites. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Re: Maps by Spyro_Drag

Post by NoQ »

The terrain rendering patch we talked about was merged into 3.1, so when the next release comes out you can try different options and see how it looks.
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Re: Maps by Spyro_Drag

Post by Merowingg »

Hello Spyro_Drag :)

I like 4c-Crazy_Roads_L_1 very much. Everything on this map seems to be entirely thought through. All is nicely placed in some sort of perfect order.

What is more you have just made me realise how to make yet another roads with thiles you have used for making them :3 I would never think about that or at least not in the nearest future.

Speaking about your own tiles, well keep you work safe, or ask someone to help you. But in the end you have started making maps and it is what counts.

I see you have likeness to charmony in shape so let me ask you for something difficult to see how you evolve. You may try or may not, and if you wish it may be in five years time :3 Try to make a not symmetrical map, I wonder how it would look like in your case, I do not know why, I simply do.
i, myself, handeld them without inciedent,
I like this sentence, it sounds a little bit like Rman's :3 hihi :hmm:

To sum up create with curiosity and involvement as you do. And most of all do not rush. Suggestions are advisable but rememeber it is you who is to be happy about the map too. The good balance is needed here.

Regards Spyro :)

Mero RekamPam
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Spyro_Drag
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Re: Maps by Spyro_Drag

Post by Spyro_Drag »

@ NoQ thanks, i think ill see if i can load up some maps soon. but im not sure i can play them, my system isnt handling the newer WZ game.

@ Mero, thanks for the vote of confidence, i think i will give a none symmetrical level try.
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aubergine
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Re: Maps by Spyro_Drag

Post by aubergine »

If you're struggling to get the textures in to your map, maybe you'd consider releasing the textures as a more general mod (not in a map) similar to what Jorzi and Felipe are doing with the Cartoon tileset:

* viewtopic.php?f=49&t=10079
* https://github.com/epilef/mod_cartoon

If you set up a githup repo for the files, then others could help on the project.
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-- https://warzone.atlassian.net/wiki/display/GO
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Spyro_Drag
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Re: Maps by Spyro_Drag

Post by Spyro_Drag »

Ugg.... im scraping the whole idea. im keeping the set for now, just in case i ever decide to work on it again.

thanks though, to those who DL'ed it to help, but im taking a break from it, till i get outa school this term, maybe then ill know more about programing to do something.
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Spyro_Drag
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Re: Maps by Spyro_Drag

Post by Spyro_Drag »

so i've been developing new ideas for a game i was dreaming up, i WAS gana call it Warzone 2200, but now i know i cant -.- . so right now my game has no name, but it has numerous ideas, and i've even done a great deal of concept art.

so with this in mind ive been making maps to help me increase my skills and techniques, both in developing the games Campaigns and skirmish maps, as well as dreaming up new research ideas for the game. so for the next week, (cant after school starts) ill be working on small map improvements. so.... keep an eye out for any updates to your fav maps, and dont worrie about compatibility issues as all updates come with version numbers. :)
Time, it is always moving, even when we stop.