them should influence the scores and kill counts of players, both of
which are shown in the intelligence screen.
This would have the following advantages:
- It would become easier to compare the performance of different players
because scavengers can be killed with such ease as to make kill counts
a useless statistic.
- Looking at the intelligence screen would no longer provide important
clues about the time or location of enemy attacks, especially on maps
where scavengers separate players from each other. This matters for
both low-oil maps like DA-towers and high-oil maps like WLF_Figa.
It would only alter the intelligence screen, as in the screenshot below:
PR #666 contains a patch that implements the suggested behavior.
Please complain if you dislike it altogether or have suggestions on how
it could be improved. Otherwise, it will soon be part of our game.
Edit: The feature has been accepted.