Lag

Discussions about AI types, units, tactics & strategy.
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aubergine
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Re: Lag

Post by aubergine » 23 Feb 2013, 01:54

I've recently switched from 3.1 RC 3 to 3.1.0 and 3.1.0 is definitely *much* more laggy. Maybe something to do with AIs shooting at features again?
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Reg312
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Re: Lag

Post by Reg312 » 24 Feb 2013, 11:35

I've made test map for testing FPS
10c-NTW_FPStest.wz
(58.36 KiB) Downloaded 156 times
To run test:
1) Open warzone
2) Select scrimish mode and select test map
3) Set 2 players at poisition 0 and 5 with Nexus AI
all another player shold be disabled (closed)
4) Set full bases
5) run game
6) Press Enter and print 'showfps' to see FPS

note: on slow PC you game will be totally lagged and unplayable

my results
version 3.1.0: 6-7 FPS
version beta RC3: 17-22 fps
game settings: texture:256, shadows:off

update: tested on bugfixes build '17-Feb-2013' with same texture and resolutions settings
FPS is better in bugfixes build(!!)

version bugfixes from 17-Feb-2013: 22-30 FPS

raycast
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Re: Lag

Post by raycast » 24 Feb 2013, 13:16

You should learn how to build master and test there. That is the current state, and showing where the game is heading.

But all in all: if you are playing NTW style, you will always have more lag than low-oil gamers. More units = more data to transfer, more computations = more lag.

Reg312
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Re: Lag

Post by Reg312 » 24 Feb 2013, 13:24

raycast wrote:You should learn how to build master and test there. That is the current state, and showing where the game is heading.
1) i cannot build master in release mode (something broken)
in debug mose program works slower so i cannot use results from debug mode here.
(got 5 fps in master version in debug mode)

2) master version is broken for windows build now

3) head version is bugfixes and 3.1 branches.
we testing 3.1 version, not 3.2

*i know how build master and make patches
raycast wrote: But all in all: if you are playing NTW style, you will always have more lag than low-oil gamers. More units = more data to transfer, more computations = more lag.
this sentention actually does not related to topic of this thread.
players with slow PC get lags even in low oil games!

did you meant i should test FPS on low-oil game style? well i can find slow PC and get same results

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NoQ
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Re: Lag

Post by NoQ » 24 Feb 2013, 13:27

I could not reproduce the fps decrease in different versions, so it might be something hardware- or os-specific.

Originway
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Re: Lag

Post by Originway » 24 Feb 2013, 22:11

I have all versions and they all test out the same speed
what kind of computers do you guys have?

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Re: Lag

Post by Reg312 » 24 Feb 2013, 22:18

Originway wrote:I have all versions and they all test out the same speed
what kind of computers do you guys have?
How you tested that? do you playing in multiplayer?


I tested on windows.
NoQ tested on linux.

Originway
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Re: Lag

Post by Originway » 24 Feb 2013, 22:20

what do you mean? yes tried lan multiplayer and skirmish games

Reg312
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Re: Lag

Post by Reg312 » 24 Feb 2013, 22:28

Originway wrote:what do you mean? yes tried lan multiplayer and skirmish games
Game have 60 fps by default. so you see 60 FPS on any warzone version. No difference.
But if you have slow PC then FPS should be different, depending on number and activity of game objects.
e.g. you can play 1vs1 games with no problems but in 5vs5 game you get lags.
Version 3.1.0 produces more lags than beta RC3.
- it was noticed by some players
- my test proves it at least on windows. i hope someone will try to do same testing as me. NoQ tried it, and at his system all warzone versions had same FPS.

Originway
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Re: Lag

Post by Originway » 24 Feb 2013, 22:33

you are saying the problem is only for slow machines then?

Reg312
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Re: Lag

Post by Reg312 » 24 Feb 2013, 22:41

Originway wrote:you are saying the problem is only for slow machines then?
Problem is not lags. Problem - increased lags in 3.1.0 without any graphical improvements. This touch slow machines more than fast machines.
Anyway, in my tests this problem looks like fixed in futher 3.1.1 version.

***
Many players like to play games called 'high-oil'
on such settings even fact machine can lag.
Devs say "we not support high-oil", but people like it.

Originway
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Re: Lag

Post by Originway » 24 Feb 2013, 22:49

Reg312 wrote:
Originway wrote:you are saying the problem is only for slow machines then?
Problem is not lags. Problem - increased lags in 3.1.0 without any graphical improvements. This touch slow machines more than fast machines.
Anyway, in my tests this problem looks like fixed in futher 3.1.1 version.
where do you see 3.1.1? I was looking for next version and I don't see anything on roadmap?
***
Many players like to play games called 'high-oil'
on such settings even fact machine can lag.
Devs say "we not support high-oil", but people like it.
devs didn't say that anyplace that I read?

Originway
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Re: Lag

Post by Originway » 24 Feb 2013, 22:52

are you looking at https://github.com/Warzone2100/warzone2 ... s/bugfixes? are we sure that will be 3.1.1?

Reg312
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Re: Lag

Post by Reg312 » 24 Feb 2013, 22:55

Originway wrote:are you looking at https://github.com/Warzone2100/warzone2 ... s/bugfixes? are we sure that will be 3.1.1?
version 3.2 (master branch) is more unstable and is not ready for release i think.
so next one should be 3.1.1

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NoQ
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Re: Lag

Post by NoQ » 25 Feb 2013, 09:20

bugfixes branch won't be 3.1.1.
3.1 branch will be 3.1.1.

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