Re: The *NEW* Warzone guide. Done with RED units V2.2RC1
Posted: 29 May 2009, 19:35
So, on to option 2. A tip: load up your Medium-cannon Cobra halftracks into your transport and launch them, and move them to the valley-repairbay when they land. Trust me.
Move to the East edge of the map, and push north. You will run into a Scav base so puny I won't even bother taking a screenshot of it.
Move your trucks and bombard tanks up with you once the scav case is taken care of (it won't count as "being taken care of" until you get the guard tower a screen and a half to the west).
After removing the scavs, you should be in this position:
You'll notice I've set up a repair bay and sensor, which I've attached my Bombards to. As soon as you do that, the 4 Bunker Buster tanks will go after your valley-repairbay. Your medium cannon tanks will be sufficient to stop them; place them between the tanks and the repair bay, as a Bunker buster rocket does almost no damage to vehicles (though if it goes down, it wont be the worst thing to ever happen, just move them to the northern repair bay afterwards).
When your Bombards are done with the buildings that sensor can see, move your Heavy units west.
Once you have "seen" all 3 towers on the cliff, take a single shot at one (with a lancer preferably), and then move your group back out quickly (odds are the front tank has been hit hard anyway). After this, NP will send their group to meet YOU, rather than holding back by their defended LZ. How much of their group may vary (once I got their whole team, once just their bombards came), but in any case, less tanks = easier stage.
Around now your Heavy cannon reseearch should be done. Redesign your medium cannon tank to be a Heavy Cannon Python Tracks, and then recycle-and-rebuild your Medium Cannon tanks. Once they are all rebuilt, fly them into the stage (so that when the stage ends, they will be near your LZ next stage).
You can try and "creep" your bombards across the north of the map, but that shouldn't be necessary; unlike option 2 above, if you press your main group along the north valley, they will only come under fire from the 3 northern lancer towers at once, which will NOT kill them outright. Be sure to set them to retreat at medium damage though. NP may or may not decide to send their remaining tanks to interefere with you removing their towers; if they do, pull your units back out of range of the lancer towers, and deal with the tanks first (focusing on the lancers on wheels).
Whether you deal with them in the valley, or push all the way to their LZ, you'll get the "all clear" message as soon as the NP are out of mobile units.
Take just long enough for your new Heavy Cannon tanks to arrive, and then move your units back to your LZ to end the stage. (You'll notice I *still* haven't told you to make your mortars heavy yet...)
END ALPHA11
Move to the East edge of the map, and push north. You will run into a Scav base so puny I won't even bother taking a screenshot of it.
Move your trucks and bombard tanks up with you once the scav case is taken care of (it won't count as "being taken care of" until you get the guard tower a screen and a half to the west).
After removing the scavs, you should be in this position:
You'll notice I've set up a repair bay and sensor, which I've attached my Bombards to. As soon as you do that, the 4 Bunker Buster tanks will go after your valley-repairbay. Your medium cannon tanks will be sufficient to stop them; place them between the tanks and the repair bay, as a Bunker buster rocket does almost no damage to vehicles (though if it goes down, it wont be the worst thing to ever happen, just move them to the northern repair bay afterwards).
When your Bombards are done with the buildings that sensor can see, move your Heavy units west.
Once you have "seen" all 3 towers on the cliff, take a single shot at one (with a lancer preferably), and then move your group back out quickly (odds are the front tank has been hit hard anyway). After this, NP will send their group to meet YOU, rather than holding back by their defended LZ. How much of their group may vary (once I got their whole team, once just their bombards came), but in any case, less tanks = easier stage.
Around now your Heavy cannon reseearch should be done. Redesign your medium cannon tank to be a Heavy Cannon Python Tracks, and then recycle-and-rebuild your Medium Cannon tanks. Once they are all rebuilt, fly them into the stage (so that when the stage ends, they will be near your LZ next stage).
You can try and "creep" your bombards across the north of the map, but that shouldn't be necessary; unlike option 2 above, if you press your main group along the north valley, they will only come under fire from the 3 northern lancer towers at once, which will NOT kill them outright. Be sure to set them to retreat at medium damage though. NP may or may not decide to send their remaining tanks to interefere with you removing their towers; if they do, pull your units back out of range of the lancer towers, and deal with the tanks first (focusing on the lancers on wheels).
Whether you deal with them in the valley, or push all the way to their LZ, you'll get the "all clear" message as soon as the NP are out of mobile units.
Take just long enough for your new Heavy Cannon tanks to arrive, and then move your units back to your LZ to end the stage. (You'll notice I *still* haven't told you to make your mortars heavy yet...)
END ALPHA11