It annoys me to see, no one is talking about the bugs in the campaign.
We all start our first steps with the campaign. So it is very important to make the campaign perfect.
Let us start with
-Alpha 7
( the enemy-transporter): To prepare in Alpha 6 with to much defense structures for Alpha 7 has the consequence, that the transporter won`t arrive in Alpha 7
three years ago i lost the interesse to play our game. So-It was a cold winternight and it was pure coincidence that i try the campaign again-build no defenses and.... Yippiyeah-something happend. Must be fixed!!
So i learned not to give up and i was confronted with the next bugs-both in:
-Alpha 10--the first bug is the same as in Alpha 7-don`t build to much defense (lancer-towers for example) nothing will be happend-no enemy at the LZ- you will loose the mission....uuurghh
I saw this bug and i was very intelligent: I build factories near the LZ-and what happend? During my mission in Alpha 9 i produce my units at this factories. When i came back home i saw my units on a cliff in the SE-corner. Could not move them-loosing my units and their experience. (only in the version 3.1 rc3)
Beta (cam2) was clean.
Gamma 2 (cam3-b)-the nuklear.mission: Is this most horrible bug fixed?
DON`T rescue your units please. The units seek their fortunes elsewhere but not in Gamma 6. Also a bug only in the 3+ versions.
Thats it.... but-wait a minute----not a bug but one bad thing makes me angry: The gift at the beginning of Beta 1 and Gamma 1: 30 units with high experience (hero....) why?
I can understand the intention for the gift. But 30 units with high experience is to much. One landing with 10 units-middle experience is absolutely enough.
Sorry for my bad english-it was important for me to say, that the game depend on the campaign. We are talking much about balance/art/maps aso.--and thats ok. But dont forget the campaign please
Regards
Bugs must be fixed for future release
Bugs must be fixed for future release
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: Bugs must be fixed for future release
Well, if you use commanders, 3 is more than enough to never care about experience after alpha ...But 30 units with high experience is to much.
Anyway, fixing it all depends on whether we're going to rewrite our campaign in javascript in 3.2.
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