Hellstorm firing pattern (v4.2.7)

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dunk2k
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Posts: 14
Joined: 14 Oct 2009, 12:11

Hellstorm firing pattern (v4.2.7)

Post by dunk2k »

Hello all,

Not sure if the following is a bug or by (re)design - but the Hellstorm weapon (both turret and emplacement) firing pattern is different from that of what I recall from the days of playing this game in v3.x.x

Current Pattern: fires 3 shells in one salvo with a longer reload time than original pattern
Original Pattern: fires one shell in one salvo with a very short reload time between salvos; in same manner as Pepperpot

I can't find any mention of change to Hellstorm's firing pattern in changelog document hosted on GitHub.

Is the above described intended?

Regards,
dunk2k
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Berserk Cyborg
Code contributor
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Posts: 938
Joined: 26 Sep 2016, 19:56

Re: Hellstorm firing pattern (v4.2.7)

Post by Berserk Cyborg »

Yes, that is intentional. Campaign was totally rebalanced with the merging of the "camBalance" project around 4.1.0-beta1 and then minor tweaks with two other releases after for Beta/Gamma. The changelog for camBalance spans into 1000+ lines so it's not included but you can find that in our Discord pinned in the campaign section.
dunk2k
Greenhorn
Posts: 14
Joined: 14 Oct 2009, 12:11

Re: Hellstorm firing pattern (v4.2.7)

Post by dunk2k »

Thank you kindly Berserk Cyborg!
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