Sensors - something changed? Lets clear the use (last mission)
Posted: 14 Apr 2020, 13:34
I am in the last mission and I have hard time. Am getting hit from all sides, artilery, VTOLS, tanks, cyborgs
The game should somehow explain sensors or how they working. Until now i was using them as towers in my base, just cause they made my base cool
I read the Sensors guide here http://betaguide.wz2100.net/SensorGuide.php#sensors
To make things clear:
For a sensor the range is low, I cannot add more outside the base cause the artilery can hit from the other side of the map. Enemy tanks missiles have bigger range than the sensor has! Before I see the enemy tanks am seeing my tower destruction Am building the tower behind a mountain to protect it from the enemy artilery (normally it shouldnt give any range behind mountains).
is just a sensor that " spot for artillery" AUTO
"to counter-attack enemy artillery" i understand manually targeting, but as a tower cant see the use.
I must start using the sensors to hit enemy base and artilery, so:
A. use a tank with a sensor with an ATTACK ground team --> artillery from base starts hitting auto (long distance) ?
or B. use a tank with a CB tower --> artillery will work only if i click something to be attacked (long distance) , right?
or C. I realise that the enemy using a tank with a to "show" where their artilery to shoot. Even if i have a sensor tower I know that the enemies VTOL tank-turret is near after i got hit from artilery. Fast i go outside and destroy that tank then everything getting peaceful for a while. So my new tactic changed to send air units (suicide mission) to destroy enemy tank production but the incoming enemy rate is higher and am dieing. Enemy tank with VTOL radar turret is used to start their artillery? VTOL isnt stands for the air units? The guide is showing this turret with tank use
After 15+ try of this map, i found out that even if i add 20x angel missiles, bringing a tank with sensor or building a tower will start all enemy archangel missiles to destroy my base
The game should somehow explain sensors or how they working. Until now i was using them as towers in my base, just cause they made my base cool
I read the Sensors guide here http://betaguide.wz2100.net/SensorGuide.php#sensors
To make things clear:
For a sensor the range is low, I cannot add more outside the base cause the artilery can hit from the other side of the map. Enemy tanks missiles have bigger range than the sensor has! Before I see the enemy tanks am seeing my tower destruction Am building the tower behind a mountain to protect it from the enemy artilery (normally it shouldnt give any range behind mountains).
is just a sensor that " spot for artillery" AUTO
"to counter-attack enemy artillery" i understand manually targeting, but as a tower cant see the use.
I must start using the sensors to hit enemy base and artilery, so:
A. use a tank with a sensor with an ATTACK ground team --> artillery from base starts hitting auto (long distance) ?
or B. use a tank with a CB tower --> artillery will work only if i click something to be attacked (long distance) , right?
or C. I realise that the enemy using a tank with a to "show" where their artilery to shoot. Even if i have a sensor tower I know that the enemies VTOL tank-turret is near after i got hit from artilery. Fast i go outside and destroy that tank then everything getting peaceful for a while. So my new tactic changed to send air units (suicide mission) to destroy enemy tank production but the incoming enemy rate is higher and am dieing. Enemy tank with VTOL radar turret is used to start their artillery? VTOL isnt stands for the air units? The guide is showing this turret with tank use
After 15+ try of this map, i found out that even if i add 20x angel missiles, bringing a tank with sensor or building a tower will start all enemy archangel missiles to destroy my base