WZ Screenshots!

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iap
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Re: WZ Screenshots!

Post by iap »

Oh, I thought your tutorials where about doing it in the game...

But these are nice video tutorials :)
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NoQ
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Re: WZ Screenshots!

Post by NoQ »

Berg made some road textures, now i need to make a map with them ...
Berg made some road textures, now i need to make a map with them ...
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Giani
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Re: WZ Screenshots!

Post by Giani »

Simcity2100...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Merowingg
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Re: WZ Screenshots!

Post by Merowingg »

Drunk lorry drivers convention? :)
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aubergine
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Re: WZ Screenshots!

Post by aubergine »

That pic is awesome!
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NoQ
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Re: WZ Screenshots!

Post by NoQ »

Simcity2100...
Precisely :3
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wz210020120425200243aca.jpg
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aubergine
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Re: WZ Screenshots!

Post by aubergine »

If only we could put WZ tanks and VTOLs in to SimCity...
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Giani
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Re: WZ Screenshots!

Post by Giani »

NoQ wrote:
Simcity2100...
Precisely :3
:shock:
Where can i get that mod? :P (Of the second picture)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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NoQ
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Re: WZ Screenshots!

Post by NoQ »

That map.
Btw, all those buildings are default capabilities of 3.1 (used on this map as well), only roads are actually custom (and they are packed inside the map, so no extra efforts to install a mod are necessary).
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Giani
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Re: WZ Screenshots!

Post by Giani »

Some new screenshots.
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wz2100-20120430_105752-Sk-FishNets.jpg
wz2100-20120430_111327-Sk-FishNets.jpg
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Giani
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Re: WZ Screenshots!

Post by Giani »

And even more :)
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wz2100-20120430_130721-CAM_1B.jpg
wz2100-20120430_130453-CAM_1B.jpg
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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aubergine
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Re: WZ Screenshots!

Post by aubergine »

Great screenies, thanks for sharing! I noticed some of Jorzi's halftrack propulsions on the green tanks, they really do make a great difference to the tank appearance! (:
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Re: WZ Screenshots!

Post by Jorzi »

@aubergine: I don't see any of my models here, maybe I should post some... (Note that the original heavy halftracks are also separated into a track and a wheel part)
ImageImage
-insert deep philosophical statement here-
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Giani
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Re: WZ Screenshots!

Post by Giani »

aubergine wrote:Great screenies, thanks for sharing! (:
No problem and thanks :)
I forgot some screenshots.
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wz2100-20120430_121623-Sk-FishNets.jpg
wz2100-20120430_121527-Sk-FishNets.jpg
Last edited by Giani on 09 May 2012, 13:07, edited 1 time in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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NoQ
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Re: WZ Screenshots!

Post by NoQ »

Just managed to mix different tilesets via a lightweight map-mod (without substituting png files or adjusting the game code).
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wz2100-20120509_141111-UYI-T1.jpg
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