T2, T3 and adv.bases balance
T2, T3 and adv.bases balance
I wonder if i could encourage some good players to play more games with bases and advanced bases and see what sort of balance can be set up here by adjusting starting research.
It seems that nobody has been doing anything like that since quite a long time.
For instance, mg viper ht and hmg cobra ht seem to be dominating heavily in T1-bases and T1-adv.bases games.
It seems that nobody has been doing anything like that since quite a long time.
For instance, mg viper ht and hmg cobra ht seem to be dominating heavily in T1-bases and T1-adv.bases games.
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Re: T2, T3 and adv.bases balance
the reason i never play with bases is not because of the base itself, more because i like to start researching from scrap...
Re: T2, T3 and adv.bases balance
flamer cobra ht can beat hmg cobra htNoQ wrote: For instance, mg viper ht and hmg cobra ht seem to be dominating heavily in T1-bases and T1-adv.bases games.
i think problem with another weapons is long build time
Re: T2, T3 and adv.bases balance
I think that the research of advanced bases isn't good. You can research research module without researching sensor tower...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: T2, T3 and adv.bases balance
I assume the reason the later stages have not been "balanced" is because most games don't last that long nowadays. Almost all balance mods (including the rebalance of the vanilla) are designed for mp.
Re: T2, T3 and adv.bases balance
zydonk: you're completely missing the point. The thread is not about balancing late-game weapons, we're balancing weapons at the very start of the game, where the start can happen at T2 or T3. This can be achieved not by changing weapon stats, but by changing initially researched technologies.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: T2, T3 and adv.bases balance
The number of choices in the tech tree just grow and grow and grow without any control. The game right now is balanced on 3 choices at start. It's sad to say but there is nothing very useful we could do about it.
Well... you could at least use the list of ordered tech I gave you so T2 and T3 could start with the good tech ^^ .
Well... you could at least use the list of ordered tech I gave you so T2 and T3 could start with the good tech ^^ .
Last edited by Iluvalar on 10 Aug 2012, 01:39, edited 1 time in total.
Heretic 2.3 improver and proud of it.
Re: T2, T3 and adv.bases balance
At least removing the heavy cannon of T2? It is unbalanced if a player that wants to use rockets only starts with lancer and MRA and and the other player starts with heavy cannon...Iluvalar wrote:It's sad to say but the is nothing very useful we could do about it.
Last edited by Giani on 10 Aug 2012, 13:34, edited 1 time in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: T2, T3 and adv.bases balance
Ah. Like tmp500 above, I usually start from scratch. But, considering what rebalancing the start game has produced, I dread to think what these rebalances will produce. Notice how everyone starts off by listing the assets that are too powerful.NoQ wrote:zydonk: you're completely missing the point. The thread is not about balancing late-game weapons, we're balancing weapons at the very start of the game, where the start can happen at T2 or T3. This can be achieved not by changing weapon stats, but by changing initially researched technologies.
Re: T2, T3 and adv.bases balance
Oh yeah right !Giani wrote:At least removing the heavy cannon of T2? It is unbalanced if a player that wants to use rockets only starts with lancer and MRA and and the other player starts with heavy cannon...Iluvalar wrote:It's sad to say but the is nothing very useful we could do about it.
We could at least use the list of ordered tech !!
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- Tmod.wz
- 2,3 compatible Tmod ! now play T2 and T3 as it should !
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Heretic 2.3 improver and proud of it.
Re: T2, T3 and adv.bases balance
If I get some time I might play it(lot of tests this month ). But the mod has to be installed like all others?Iluvalar wrote: We could at least use the list of ordered tech !!
And what does it do?
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: T2, T3 and adv.bases balance
Stop asking silly questions Giani
"My IRC en multiplay naam is Andrie"
Groete Andrie
Groete Andrie
Re: T2, T3 and adv.bases balance
A bit ironic...Andrie wrote:Stop asking silly questions Giani
And the only thing Iluvalar said was that it was a mod of ordered tech, when it already is ordered(or it wouldn't be a tech tree). So I don't see why it is a silly question.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: T2, T3 and adv.bases balance
Well, to quote from your readme: "This mod use a list of research in the exact order found in 2.3.8 to produce a T2 and T3 that is coherent with the real game." I'm not sure what this means. If the "exact order" of the research list is OK, why then must it be made "coherent with the real game"?Iluvalar wrote:Still silly...
As for using it - how do you include it in WZ with other mods?