Easy solution: We just make partly built derricks generate oil (to the percentage they're finished), then they'll take up power generator slots automatically. (No, that wasn't really a serious suggestion, don't get your knickers all knotted up over it. Well, for those of you who wear any.)effigy wrote:1/2 builds deactivating full builds seems like the sort of hidden game mechanics we usually try to avoid.
How to fix the problem with oil-denying half-built derricks?
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Re: How to fix the problem with oil-denying half-built derri
We want information... information... information.
Re: How to fix the problem with oil-denying half-built derri
And AFAIK already implemented.Shadow Wolf TJC wrote:As of March 11, reducing the time that oil wells burn in proportion to how complete the derrick was upon destruction, is still in the lead.
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The time has come, the high time, to destroy hatred in oneself.
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The time has come, the high time, to destroy hatred in oneself.
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Re: How to fix the problem with oil-denying half-built derri
Just a thought, why not make ONLY the oil derricks that are NOT attached to a generator be neutral, meaning that players from the other team can finish the build, and it will be theirs?
This way, for this exploit strategy to work, the (apparently elite) player should build extra generator for each 4 half built derrick, witch takes some time.
P.s. As an eternal noob, forgive me for mentioning, but if you consider yourself an elite player, then you will not need this exploit to win, you can win by a pure war / combat strategy.
This way, for this exploit strategy to work, the (apparently elite) player should build extra generator for each 4 half built derrick, witch takes some time.
P.s. As an eternal noob, forgive me for mentioning, but if you consider yourself an elite player, then you will not need this exploit to win, you can win by a pure war / combat strategy.
Re: How to fix the problem with oil-denying half-built derri
iap, this is nearly exact to first poll option.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: How to fix the problem with oil-denying half-built derri
Yes, except for the condition of making this change only for the EXTRA oil derricks.
Re: How to fix the problem with oil-denying half-built derri
The main issue in this case would be which one would be extra?
Those above some limit (still unfair if you will start on enemy ones and then return to own)?
Far from HQ (above 10 tiles or something)?
Specially marked (requires changes in maps)?
Those above some limit (still unfair if you will start on enemy ones and then return to own)?
Far from HQ (above 10 tiles or something)?
Specially marked (requires changes in maps)?
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: How to fix the problem with oil-denying half-built derri
I think, if you have only one generator, then the 5th oil derrick is extra.
If you don't want it to be extra, you'll need to make more generators before rushing to build these half derricks. This will not only cost you more money, but also delay you're ability to rush.
If you don't want it to be extra, you'll need to make more generators before rushing to build these half derricks. This will not only cost you more money, but also delay you're ability to rush.
Re: How to fix the problem with oil-denying half-built derri
iap, but if enemy will built first 5 in your base then he will be able to build next generator easily and then built derricks in own base.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: How to fix the problem with oil-denying half-built derri
To do that, if I understand correctly, He will have to get to my base first. I believe this is more like a strategic gaming, then just memorizing the map for oil and rushing to them first.
Re: How to fix the problem with oil-denying half-built derri
By the way, it's possible to use a scavenger oil derrick as a cap.NoQ wrote:Very good idea (:cybersphinx wrote:How about this: 1. determine "base oil", i.e. usually uncontested oil wells, by derricks from advanced bases, or otherwise marking them in the map file 2. have a "no oil rush" option that, when activated, puts some kind of cap feature on every other oil well that has to be destroyed before being able to build a derrick.
So oil rush fans can have their manic click fest, and those who don't like that can have a more relaxed start.
Add a third scavenger mode, where scavenger bases are disabled, but all oil derricks that don't have a derrick in advanced bases mode are capped with a scavenger oil derrick.
We could probably add a fourth scavenger mode where scavenger bases are enabled as well, but usually scavengers are either not present or already prevent oil rush, so this one is much less useful.
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Re: How to fix the problem with oil-denying half-built derri
NoQ, interesting concept, should be much more fair (but require redoing maps or apply that to all by game using some algorithm to decide which should be used).
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: How to fix the problem with oil-denying half-built derri
Emdek wrote:NoQ, interesting concept, should be much more fair (but require redoing maps or apply that to all by game using some algorithm to decide which should be used).
cybersphinx wrote:determine "base oil", i.e. usually uncontested oil wells, by derricks from advanced bases, or
NoQ wrote:all oil derricks that don't have a derrick in advanced bases mode are capped with a scavenger oil derrick
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Re: How to fix the problem with oil-denying half-built derri
NoQ, I mean as if applied to other modes too.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: How to fix the problem with oil-denying half-built derri
Still don't understand what you mean. Example of other mode?
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Re: How to fix the problem with oil-denying half-built derri
NoQ, those where "extra" derricks aren't used by someone from start.
Those could be used by neutral structures when there are no Scavengers and you would need to destroy them first.
Those could be used by neutral structures when there are no Scavengers and you would need to destroy them first.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.