Units preview. Why it should be back...

The place to discuss balance changes for future versions of the game.
(Master releases & 3.X)
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Iluvalar
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Re: Units preview. Why it should be back...

Post by Iluvalar »

Is that someone that we know ?
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Giani
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Re: Units preview. Why it should be back...

Post by Giani »

No, but it was a 4 player map and the other 2 players where Alfacinha and effigy. But they didnt saw anything about the cyborgs.
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Re: Units preview. Why it should be back...

Post by Iluvalar »

So how could we tell if he planned cyborgs from beginning, and you adapted to him, or if he planned tank and needed to adapt ?
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Giani
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Re: Units preview. Why it should be back...

Post by Giani »

Because i remember that Alfacinha didnt atack him(i know because i asked) and effigy had to go trough my base or Alfacinha ´s base. And effigy said that he didnt atack either.
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Iluvalar
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Re: Units preview. Why it should be back...

Post by Iluvalar »

anyway, i don't see what that prove.

Too much unknown information...
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Giani
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Re: Units preview. Why it should be back...

Post by Giani »

That proves that it is possible to adapt fast.
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Iluvalar
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Re: Units preview. Why it should be back...

Post by Iluvalar »

No he could have played badly.

Did you won ?
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Giani
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Re: Units preview. Why it should be back...

Post by Giani »

When i killed his cyborgs he quited.
And nobody that is playing mp games in beta7 is complaining about dont having units preview.
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Iluvalar
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Re: Units preview. Why it should be back...

Post by Iluvalar »

you still play like in 2.3 .
Many players still go back and forth between the two.

Once your oppnents will play to take account of the preview removal, you'll be deceived for sure...
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Giani
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Re: Units preview. Why it should be back...

Post by Giani »

Playing like in 2.3.9 is trying that your units and the base dont randomly explode.
I dont play like in 2.3.9, i use the sensors.And i have seen NOBODY creating random and fake units, because it is wasting power.
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Re: Units preview. Why it should be back...

Post by Iluvalar »

it WAS wasting power.

Sorry for you, but i gave the real data 2 pages ago. Here is again with finer grain :
For a Reaction at 7:10 (APDSB MG Bullets Mk2), recover the adapt 8:20 come back 9:31 demi-reversal at 13:41
For a Reaction at 7:15 (APDSB MG Bullets Mk2), recover the adapt 8:20 come back 9:31 demi-reversal at 27:22
For a Reaction at 11:25 (APDSB MG Bullets Mk2), recover the adapt 12:30 come back 13:41 demi-reversal at 39:52
For a Reaction at 11:30 (APDSB MG Bullets Mk2), recover the adapt 12:30 come back 38:5 demi-reversal at 39:52

So the window for adaptation is between 7:15 and 11:30... exactly 4:15 minutes.
But to that you need to remove 90 second in human reflex, 30 seconds for the research to stop and 30 seconds for units factory production. So the real window for scouting is 1:45 . If you opponent happen to hide you the information for 2 minutes, 50% of the match will be played.

And if you do the same... the other 50% of chances will be on your side.
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Giani
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Re: Units preview. Why it should be back...

Post by Giani »

"Sorry for you, but i gave the real data 2 pages ago. Here is again with finer grain :
For a Reaction at 7:10 (APDSB MG Bullets Mk2), recover the adapt 8:20 come back 9:31 demi-reversal at 13:41
For a Reaction at 7:15 (APDSB MG Bullets Mk2), recover the adapt 8:20 come back 9:31 demi-reversal at 27:22
For a Reaction at 11:25 (APDSB MG Bullets Mk2), recover the adapt 12:30 come back 13:41 demi-reversal at 39:52
For a Reaction at 11:30 (APDSB MG Bullets Mk2), recover the adapt 12:30 come back 38:5 demi-reversal at 39:52"
I think you dont know but that isnt very easy to understand(at least for me).
But i will stop responding, because this will NEVER end.
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Iluvalar
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Re: Units preview. Why it should be back...

Post by Iluvalar »

That's say that your chance to make a real reversal out of an adapt drop at 7:15 and your chance to simply give a fight fight drop at 11:30.
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Re: Units preview. Why it should be back...

Post by Reg312 »

Giani wrote: But i will stop responding, because this will NEVER end.
:lol2:
sometimes it can be very hard follow Iluvalar's conversations

GIani, better say do you agree with my patch for propulsion rebalance
here:
viewtopic.php?f=42&t=9121
or here:
viewtopic.php?f=42&t=9051
or here:
https://github.com/crabster/warzone2100 ... 463065d3ab

to not to be off-topic
i say: leave unit preview as it is in 3.1
if we got more super-pro players which count every second in game then may be we can return it back as in 2.3.9 or add scouting units. i think curren disable unit preview is OK for players and no one worry about it
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Re: Units preview. Why it should be back...

Post by Giani »

Reg312: I dont have time enough to read all that :( But i agree on making wheels a bit stronger. About hover im not sure of what should be changed.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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