Current Balance poll
Current Balance poll
Speak your mind!
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Please post issues in Website feedback instead, only Moderators can read things there.
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Re: Current Balance poll
Underpowered small bodies are still bothering me. Overpowered assault guns too. I didn't yet have a chance to test the ECM jammer (i don't even know where it is in the research tree).
Early-game balance is excellent and should not be touched
Early-game balance is excellent and should not be touched
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Re: Current Balance poll
Start from scratch and redo it where needed.
Don't try to force tactics to favor only one type of weapon..
The more you try to fix an already broken balance the worse it seems.
Don't try to force tactics to favor only one type of weapon..
The more you try to fix an already broken balance the worse it seems.
Re: Current Balance poll
It isn't, yet. You need a mod to activate it.NoQ wrote:I didn't yet have a chance to test the ECM jammer (i don't even know where it is in the research tree).
Re: Current Balance poll
I like that players either decide to go all cannons or all rockets. At least they aren't chasing just one weapon line like some time ago when everyone used to race for assault machineguns (However, it seems like nobody is making much of this now).
The only thing I feel is lacking with balance is that there are lots of technologies that aren't ever considered as of any use.
The only thing I feel is lacking with balance is that there are lots of technologies that aren't ever considered as of any use.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Current Balance poll
I voted "fair" because over all there is 4-5 good tech path that lead to known good material, or nice adapt option. However, the more we tone down those components that we pursue the more there will be more options opened in the tech tree. This would not change the "fairness" of the tech tree, since we already have enough option, but it will increase the fun of it, as we'll see much more people coming up with much more interesting new gameplay.
Even if, I still believe that it would be even a lot better with a new tech tree that isn't all interwined like the one we feature now.
Even if, I still believe that it would be even a lot better with a new tech tree that isn't all interwined like the one we feature now.
Heretic 2.3 improver and proud of it.
Re: Current Balance poll
I think the balance is fairly OK, but like others are saying there's a whole bunch of stuff that never really gets used.
Perhaps a starting point might be to get more data about how people are playing the game - could some sort of "allow anonymous feedback" option be created, which (at the end of a game) would to a HTTP post to a website script. The results would be gathered for a few months and then you'd be able to see what people are researching (in what order) and what weapons, turrets, etc., they are using most.
This way you would get more quantitative metrics on which to base discussions around how to change game balance.
For example, how many people use commanders? How many people use CB towers (especially the VTOL ones)? How many people use EMP (mortars, towers, and bombs)? Without really having a representative set of data gathered over a few months, it's going to be somewhat difficult to make proper judgements about things.
Also, this sort of data would allow you to monitor the effects of balance changes - are people playing the game more or less, are they changing their research and droid types?
Perhaps a starting point might be to get more data about how people are playing the game - could some sort of "allow anonymous feedback" option be created, which (at the end of a game) would to a HTTP post to a website script. The results would be gathered for a few months and then you'd be able to see what people are researching (in what order) and what weapons, turrets, etc., they are using most.
This way you would get more quantitative metrics on which to base discussions around how to change game balance.
For example, how many people use commanders? How many people use CB towers (especially the VTOL ones)? How many people use EMP (mortars, towers, and bombs)? Without really having a representative set of data gathered over a few months, it's going to be somewhat difficult to make proper judgements about things.
Also, this sort of data would allow you to monitor the effects of balance changes - are people playing the game more or less, are they changing their research and droid types?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Current Balance poll
anonymous usage sounds like a great way to match up facts with opinions.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: Current Balance poll
Absolutely necessary.CB towers
Right, no one uses those.VTOL ones
That's a pretty bad way to do that, i think, because 95% of the games are played by newbies who don't really understand what is good and what is bad, and i'm not even talking about high-oil games with completely different balance that are still popular.anonymous feedback
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Re: Current Balance poll
95%? - got data to back that up?
Anon opt-in usage reporting would give that sort of info. It would also make tutorial writing, UI design, feature deprecation, etc., a lot easier. It allows you to see the effects any changes have on how end-users are doing things.
Think of the world as a WZ map. Currently we only know about the feelings of the few end-users who post in the forums. That's like the sensor range of a CC. The rest of the map is covered by fog of war - we have no idea who's out there or what they are doing. Anon usage reporting is like building sensors across the map - as we build more sensors and upgrade their abilities, we see more of the map and learn more about the end-users.
Consider this - if you were going to make new textures for weapon turrets, where would you start? What one texture would benefit the most end-users? If you only had limited time to make changes to the game, where should you focus your efforts for best effect?
Anon opt-in usage reporting would give that sort of info. It would also make tutorial writing, UI design, feature deprecation, etc., a lot easier. It allows you to see the effects any changes have on how end-users are doing things.
Think of the world as a WZ map. Currently we only know about the feelings of the few end-users who post in the forums. That's like the sensor range of a CC. The rest of the map is covered by fog of war - we have no idea who's out there or what they are doing. Anon usage reporting is like building sensors across the map - as we build more sensors and upgrade their abilities, we see more of the map and learn more about the end-users.
Consider this - if you were going to make new textures for weapon turrets, where would you start? What one texture would benefit the most end-users? If you only had limited time to make changes to the game, where should you focus your efforts for best effect?
Last edited by aubergine on 16 Jan 2012, 12:44, edited 1 time in total.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Current Balance poll
That's the definition of a newbie. Take out the best 5% and call others newbies95%? - got data to back that up?
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Re: Current Balance poll
hey ! stay in your 5% noob ! I'm in the 3% !
I agree with NoQ about CB and Vtol tower.
I agree with NoQ about CB and Vtol tower.
Heretic 2.3 improver and proud of it.
Re: Current Balance poll
So, I never use CB towers, even once researched (I don't play many MP games btw) so I tend to go through this sequence in terms of structures built:
* Sensor tower
* Hardened sensor tower
* Wide spectrum sensor tower
* Sensor tower
* Hardened sensor tower
* Wide spectrum sensor tower
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Current Balance poll
NoQ a bit snob, every times he say about "competiteve" games.
I believe game should work good both for 95% newbies and for 5% gaffers players
Iluvalar, how you think is possible to use genetic algorithm for balancing?
I believe game should work good both for 95% newbies and for 5% gaffers players
Iluvalar, how you think is possible to use genetic algorithm for balancing?
Re: Current Balance poll
The very notion of balance supposes that the player knows what he is doing and uses technologies under consideration in the best possible way. If some player can't micromanage his lancer hovers and doesn't know how to hit-and-run, it doesn't make lancer hovers less powerful. If some player doesn't know how to use CB towers, it doesn't make them underpowered. The notion of balance only deals with how much a perfect player can use some technology.
Somebody really needs to make a sticky to explain what a "balance" is. I'm surprised to see so many people misunderstand it.
Somebody really needs to make a sticky to explain what a "balance" is. I'm surprised to see so many people misunderstand it.
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