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Campaign rebalancing

Posted: 25 Jul 2020, 13:54
by alfred007
Last year Bethrezen, Berserk Cyborg, and I started a project rebalancing the campaign. Reasons where under- and overpowered weapons. Lancer is overpowered, Cannons nearly useless and so on. With a lot of new people on the official Discord Server I want to reactivate this project.

You can download the current version of the mod we made here. The discussion about the changes you can read here and here. It's a lot to read and usually too much. I will post an overview of the changes we made soon (I can't remember everything at the moment but will check the next days) but everybody is invited to get surprised. :wink:

Comments are welcome and can be posted here or at the official Discord Server in the #campaign section.

Have fun!

Re: Campaign rebalancing

Posted: 27 Jul 2020, 20:56
by alfred007
Here is the first part of the overview of the changes we made. Information for the levels will follow later.

Stats

Trucks: HP increased to 80 from 50

Structure:

Made the Scavenger structures stronger

MG Bunker: LongRange increased to 830 from 768
Twin MG Bunker: LongRange increased to 830 from 768
Heavy MG Bunker: LongRange reduced to 860 from 960
New: Flame Tower; MG Tower (in addition to the Heavy MG Tower)

A few minor changes in structures I don‘t list in detail. Mainly because I can‘t remember everything.


Structuremodifier
Implementing the new weaponEffect ALL ROUNDER with the following values:
BUNKER: 75
HARD: 85
MEDIUM: 100
SOFT: 115

ANTI PERSONNEL:
BUNKER: Reduced to 20 from 100
HARD: Reduced to 40 from 75
MEDIUM: Reduced to 70 from 100
SOFT: Reduced to 125 from 200

ANTI TANK:
BUNKER: Reduced to 25 from 40
HARD: Reduced to 50 from 55
MEDIUM: Increased to 75 from 50

BUNKER BUSTER:
MEDIUM: Increased to 200 from 100

FLAMER:
HARD: Increased to 40 from 5
MEDIUM: Increased to 140 from 100
SOFT: Increased to 160 from 150


Weaponmodifier:
Implementing the new weaponEffect ALL ROUNDER with the following values:
Half-Tracked: 105
Hover: 115
Legged: 60
Lift: 100
Tracked: 100
Wheeled: 110

ANTI PERSONNEL:
Legged: Reduced to 120 from 125
Tracked: Reduced to 60 from 75

ANTI TANK:
Half-Tracked: Reduced to 120 from 125
Hover: Reduced to 80 from 125
Legged: Reduced to 35 from 75
Tracked: Reduced to 115 from 125

ARTILLERY ROUND:
Hover: Reduced to 120 from 150
Legged: Reduced to 150 from 200
Tracked: Reduced to 80 from 100
Wheeled: Increased to 130 from 100

FLAMER:
Half-Tracked: Reduced to 75 from 80
Hover: Reduced to 110 from 150
Legged: Reduced to 130 from 150
Tracked: Reduced to 60 from 80
Wheeled: Reduced to 85 from 100

Weapons:

All cannons got the weaponEffect ALL ROUNDER

Scavengers:
We gave the Scavengers the same MG's as the player have. MG, TwinMG, and Heavy MG with the same stats. The special Scavenger MG got removed.

Flamer: Damage reduced to 8 from 25, ROF increased to 33 from 5, longHit reduced to 60 from 65, longRange increased to 800 from 384, periodicalDamage reduced to 8 from 10, periodicalDamageRadius increased to 80 from 32, periodicalDamageTime reduced to 40 from 90

Tower MG: Damage reduced to 14 from 16, longRange reduced to 900 from 960

Player:
Light Cannon: Damage reduced to 20 from 30, ROF increased to 60 from 15
Medium Cannon: Damage reduced to 40 from 45, ROF increased to 30 from 13
Heavy Cannon: Damage increased to 80 from 70, ROF increased to 15 from 12

Commander Turret: Damage reduced to 1 from 4

Flamer: Damage reduced to 12 from 30, ROF increased to 27 from 5, periodicalDamage reduced to 14 from 15, periodicalDamageRadius increased to 100 from 32, periodicalDamageTime reduced to 50 from 60

Machinegun: longHit increased to 60 from 50
Twin Machinegun: longHit increased to 60 from 50
Heavy Machinegun: longHit increased to 60 from 50

Bombard: Damage increased to 90 from 80

Lancer: Damage reduced to 120 from 160

Mini-Rocket Pod: ROF reduced to 50 from 60, longHit increased to 41 from 30, longRange increased to 1088 from 960

Cyborgs
Heavy Gunner: Damage reduced to 20 from 30, ROF increased to 60 from 15, longRange increased to 832 from 758
Machinegunner: Damage increased to 18 from 15, ROF reduced to 86 from 100, longHit increased to 60 from 50, longRange increased to 832 from 768
Flamer: Damage reduced to 12 from 25, ROF increased to 27 from 5
Lancer: Damage increased to 120 from 100, ROF increased to 10 from 3, longRange increase to 1024 from 896