Lord Apocalypse wrote:
It just means that if you want this then create a mod for it.
Not only me "what this". At least NoQ agreed with overall idea of souting in early game.
This is balance subforum. I do not want scouting, but i see clearly - we dont have scout units in warzone.
Balance applied to multiplayer mostly. My suggestions are based on experience of playing warzone in multiplayer.
If you dont play MP then is useless to discuss any balance data.
Lord Apocalypse wrote:
Just remember though that if its new or runs against the code of WZ just put it in a mod.
Many changes (like removed miss chance for direct weapons) are included in game without any mods.
Another example: price of derrick was setted 100$ in master version.
You have to rememeber: any change can be included in game if its true really need.
Rman Virgil wrote:.
Thought experiments such as this should first go through a battery of Mod playtesting to assess their worth under actual MP game conditions, I think. Outstanding results would make thier own case for assimilation into the core game.
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Why need battery of playtesting? Current state of game making us able to implement small changes without any playtesting because balance tuning already broken.
Lord Apocalypse wrote:
The devs will do as they please, which basically means the code game does not change much from retail.
Why code does not change much from retail? Do devs declared this as goal of project?
Devs do as they please, but this is opened balance subforum. Here are we suggesting things.
This problem with souting was discussed many times. See
viewtopic.php?f=42&t=8878
We need souting unit in game. This is is not discussed here, because all agreed. But we discussing what kind of units and what type of scouting have to be implemented.
In my view of game better to make sensors units more usable in early game, better than idea add new chopper propulsion and make HQ work as factory.
I hope i'm saying clearly. I suspect some of my sentences can be read incorrect.
I repeat. We have sensor turret which actually usable only for targeting your atillery. Sensors are not used mostly in low-oil games. I suggest make sensors usable as scout units.
In my variant game requires less changes.