win xp pro - Game crashes when in full screen and window when loading game

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mibking
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win xp pro - Game crashes when in full screen and window when loading game

Post by mibking » 26 Jan 2007, 04:30

Game loads in window and fullscreen.... when in window mode it crashes just as im loading the map to play.... in multiplayer and scirmishes..... but in campaign it loads fine..... when in full screen it crashes with an error.... but no error in window mode... just terminates

the ending of stderr.txt  is

wz:        levLoadData: default (MULTIPLAYER)
never:      gl .gam file is version 8
never:      loadGame
never:      audio_StopAll called
never:      audio_StopAll done
never:      Generating water link Gateways....
never:      Done
never:      loadGame: done
main:      newMapInitialise
never:      levLoadData: setting mission heap
never:      blkReset: memory usage:
never:          Blocks allocated 2048k, Memory allocated 0k
wz:        levLoadData: Loading wrf\multi\skirmish4.wrf
wz:        resLoad: loading wrf\multi\skirmish4.wrf
never:      directory: messages
never:      directory: multiplay\skirmish
wz:        COMPILING SCRIPT ...rules.slo
wz:        COMPILING SCRIPT ...player0.slo
wz:        COMPILING SCRIPT ...player1.slo
wz:        COMPILING SCRIPT ...player2.slo
wz:        COMPILING SCRIPT ...player3.slo
never:      directory: multiplay\skirmish
wz:        Loading script data rules.vlo
script:    allocated space for 6 events
error:      resGetData: Unknown ID: pcv337.wav
error:      Assert in Warzone: frameresource.c:574 : resGetData (FALSE)

pls help

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Watermelon
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Re: win xp pro - Game crashes when in full screen and window when loading game

Post by Watermelon » 26 Jan 2007, 16:17

mibking wrote: Game loads in window and fullscreen.... when in window mode it crashes just as im loading the map to play.... in multiplayer and scirmishes..... but in campaign it loads fine..... when in full screen it crashes with an error.... but no error in window mode... just terminates

the ending of stderr.txt   is

wz:         levLoadData: default (MULTIPLAYER)
never:      gl .gam file is version 8
never:      loadGame
never:      audio_StopAll called
never:      audio_StopAll done
never:      Generating water link Gateways....
never:      Done
never:      loadGame: done
main:       newMapInitialise
never:      levLoadData: setting mission heap
never:      blkReset: memory usage:
never:          Blocks allocated 2048k, Memory allocated 0k
wz:         levLoadData: Loading wrf\multi\skirmish4.wrf
wz:         resLoad: loading wrf\multi\skirmish4.wrf
never:      directory: messages
never:      directory: multiplay\skirmish
wz:         COMPILING SCRIPT ...rules.slo
wz:         COMPILING SCRIPT ...player0.slo
wz:         COMPILING SCRIPT ...player1.slo
wz:         COMPILING SCRIPT ...player2.slo
wz:         COMPILING SCRIPT ...player3.slo
never:      directory: multiplay\skirmish
wz:         Loading script data rules.vlo
script:     allocated space for 6 events
error:      resGetData: Unknown ID: pcv337.wav
error:      Assert in Warzone: frameresource.c:574 : resGetData (FALSE)

pls help
I think 2.0.x wz doesnt use .wav anymore(they are ogg's now),maybe the resource 'pcv337.wav' lurking somewhere in wrf/script file is the culprit...
tasks postponed until the trunk is relatively stable again.

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DevUrandom
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Re: win xp pro - Game crashes when in full screen and window when loading game

Post by DevUrandom » 26 Jan 2007, 16:40

Interesting... When I greped for \.waf in the sourcecode, I found this:
src/intelmap.c:                                 audio_PlayStream("sequenceAudio\\Res_Droid.wav", AUDIO_VOL_MAX, NULL);
src/intelmap.c:                                 audio_PlayStream("sequenceAudio\\Res_Weapons.wav", AUDIO_VOL_MAX, NULL);
src/intelmap.c:                                 audio_PlayStream("sequenceAudio\\Res_com.wav", AUDIO_VOL_MAX, NULL);
src/intelmap.c:                                 audio_PlayStream("sequenceAudio\\Res_Power.wav", AUDIO_VOL_MAX, NULL);
src/intelmap.c:                                 audio_PlayStream("sequenceAudio\\Res_SysTech.wav", AUDIO_VOL_MAX, NULL);
src/intelmap.c:                                 audio_PlayStream("sequenceAudio\\Res_StruTech.wav", AUDIO_VOL_MAX, NULL);
src/intelmap.c:                                 audio_PlayStream("sequenceAudio\\Res_Droid.wav", AUDIO_VOL_MAX, NULL);
src/intelmap.c:                                 audio_PlayStream("sequenceAudio\\Res_StruTech.wav", AUDIO_VOL_MAX, NULL);
PS: http://svn.gna.org/viewcvs/*checkout*/w ... uttech.ogg
Can someone tell what language this file is? Sounds a little bit like french...
Last edited by DevUrandom on 26 Jan 2007, 17:07, edited 1 time in total.

cybersphinx
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Re: win xp pro - Game crashes when in full screen and window when loading game

Post by cybersphinx » 27 Jan 2007, 01:58

DevUrandom wrote: http://svn.gna.org/viewcvs/*checkout*/w ... uttech.ogg
Can someone tell what language this file is? Sounds a little bit like french...
French. "Re...ez de structure terminée" - "resomethinging of structure stopped / finished" I think.
We want information... information... information.

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DevUrandom
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Re: win xp pro - Game crashes when in full screen and window when loading game

Post by DevUrandom » 27 Jan 2007, 03:31

Found the rcv thingies in the scripts (.vlo)... They read as "rcv377.ogg" and not .wav... Wonder if you use the correct data...
Last edited by DevUrandom on 27 Jan 2007, 06:48, edited 1 time in total.

mibking
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Re: win xp pro - Game crashes when in full screen and window when loading gam

Post by mibking » 27 Jan 2007, 06:15

well i downloaded 2.0.5 and installed it.... before that i had 2.0.2 installed and it worked fine...

Cmdr
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Re: win xp pro - Game crashes when in full screen and window when loading game

Post by Cmdr » 27 Jan 2007, 17:35

just a query from a novice, but from reading on here - did you uninstall 2.0.2 or did you "upgrade"?

mibking
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Re: win xp pro - Game crashes when in full screen and window when loading gam

Post by mibking » 27 Jan 2007, 22:37

uninstalled.....  what do i need to do to correct this?


Alright  Cmdr  THANK YOU..... i went through my computer because of your comment...  i had 2 instances of warzone installed in 2 different partitions and somehow they were reasing from each other.... after erasing all files everywhere and reinstall it works fine!! 

Thank you

Cmdr
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Re: win xp pro - Game crashes when in full screen and window when loading game

Post by Cmdr » 27 Jan 2007, 23:48

NP.  Glad I could help seeing as I have only been online here for a grand total of 3 hours and 40 minutes 8).

Its like asking someone who can't turn something on whether it is plugged in - often the simplist things are overlooked.

raymack87
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Re: win xp pro - Game crashes when in full screen and window when loading game

Post by raymack87 » 08 Feb 2007, 21:49

Hey GUys, i'm not running Pro but just XP SP2 and I just downloaded the .05 patch that you guys releasd but when itried running the proram under Grim's stuff when it shutsdown on loading skirmish aswell.  I looked into that stderr.txt just like that other guy did and it shows:

error:      resGetData: Unknown ID: pcv337.wav
error:      Assert in Warzone: frameresource.c:574 : resGetData (FALSE)


So i know something is up with that pcv337.wav... but how do i change this so i can run it?  If someone could explain what to do I would appreciate it.  Thanks

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RayfenWindspear
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Re: win xp pro - Game crashes when in full screen and window when loading game

Post by RayfenWindspear » 14 Feb 2007, 04:18

Dude... youve got the exact same problem as mibking.... so trying the same solution would most likely work. Oh and btw, its not a patch. The files here are the full game.
-RayfenWindspear-

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