@ Warzone 2100 v. 2.2.1
The amount of times the game crashes is just annoying and exhausting. Whenever I am on a skirmish or multiplayer game, on Skirmish the game crashes unpredictably, at least every 2 - 20 minutes. I have to literally save every minute in order to prevent from losing too much progress. Same thing with multiplayer, except you can't really save there; so the game is usually ruined. This usually happens the most on T3, and happens more often when there are more players in-game at a time (this theory was not tested)
And the worst part is, it does not provide a .mdmp, so I can't report it to you guys like any other bug. :[
The game just closes and exits to desktop within a split second, without so much as a dialog box explaining the fatal error.
Halp!
Ridiculous Amounts of Crashing
Re: Ridiculous Amounts of Crashing
try the stderr file in your warzone directory, that, and warzone2100.rpt.
Re: Ridiculous Amounts of Crashing
Ah, here we go;
This mean anything bad in particular? I'm guessing it's something related to OpenGL.
Code: Select all
Error occured on Tuesday, August 4, 2009 at 17:54:40.
Program: C:\Program Files\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "C:\Program Files\Warzone 2100\warzone2100.exe"
Version: Version 2.2.1
Distributor: wz2100.net
Compiled on: Jun 21 2009 11:34:24
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Tue Aug 04 17:49:43 2009
Pointers: 32bit
Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1
Misc Data:
[05:49:44]OpenGL Vendor : ATI Technologies Inc.
[05:49:44]OpenGL Renderer : Radeon X1300/X1550 Series
[05:49:44]OpenGL Version : 2.1.8543 Release
[05:49:44]OpenAL Vendor: Creative Labs Inc.
[05:49:44]OpenAL Version: 1.1
[05:49:44]OpenAL Renderer: Software
[05:49:44]Using language: System locale
[05:50:01]Current Level/map is Sk-SandCastles-T3
C:\Program Files\Warzone 2100\warzone2100.exe caused an Access Violation at location 004933d3 in module C:\Program Files\Warzone 2100\warzone2100.exe Reading from location 09632ff8.
Registers:
eax=09632ff8 ebx=06a93660 ecx=040801a1 edx=09632ff8 esi=00000380 edi=00000101
eip=004933d3 esp=0022f960 ebp=0022f9a8 iopl=0 nv up ei ng nz ac po cy
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00210297
Call stack:
004933D3 C:\Program Files\Warzone 2100\warzone2100.exe:004933D3 world_coord /home/admins/wz2.2/2.2.1/src/map.h:225
0049446A C:\Program Files\Warzone 2100\warzone2100.exe:0049446A moveUpdateDroid /home/admins/wz2.2/2.2.1/src/move.c:3078
00438FC0 C:\Program Files\Warzone 2100\warzone2100.exe:00438FC0 droidUpdate /home/admins/wz2.2/2.2.1/src/droid.c:847
0047F866 C:\Program Files\Warzone 2100\warzone2100.exe:0047F866 gameLoop /home/admins/wz2.2/2.2.1/src/loop.c:299
00481C8C C:\Program Files\Warzone 2100\warzone2100.exe:00481C8C runGameLoop /home/admins/wz2.2/2.2.1/src/main.c:649
005805AA C:\Program Files\Warzone 2100\warzone2100.exe:005805AA
00580792 C:\Program Files\Warzone 2100\warzone2100.exe:00580792
00580249 C:\Program Files\Warzone 2100\warzone2100.exe:00580249
004010A7 C:\Program Files\Warzone 2100\warzone2100.exe:004010A7 __mingw_CRTStartup /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237
00401123 C:\Program Files\Warzone 2100\warzone2100.exe:00401123-------------------
Re: Ridiculous Amounts of Crashing
lol, the world_coord crash. We've fixed that one.
We've fixed nearly all the crashes in 2.2.1 for 2.2.2, it's just that we haven't released it yet.
We've fixed nearly all the crashes in 2.2.1 for 2.2.2, it's just that we haven't released it yet.
Re: Ridiculous Amounts of Crashing
Ah, I'm glad to hear that.Zarel wrote:lol, the world_coord crash. We've fixed that one.
We've fixed nearly all the crashes in 2.2.1 for 2.2.2, it's just that we haven't released it yet.
Will be looking forward to playing my huge skirmishes once it's released.
Re: Ridiculous Amounts of Crashing
any idea when 2.2.2 will be released? the crashes are too much!