cliff wrote:
Got it for you. Looks like either my card or the drivers don't support OpenGL versions above 1.2, assuming wz2100 uses features in those. I'm guessing that since my drivers are 7 years old (but still the most recent according to ATI's site) they don't have support for the newer OpenGL versions. Any ideas?
Seven years? Well if ATI havent updated the drivers in that time then its a good bet that they wont any time soon. (like in the next 10,000 years or so.)
I guess your best bet would be to either try to find some 3rd party driver that adds the necessary support, or buy a slightly newer graphics card.
If you go the new card route then Its not hard to find something that will do the job at a very affordable price, something like an old 64 MB Geforce4 MX 440 AGP card will go for between £5 to £10 on ebay (plus shipping), and will be a vast improvement over your ATI Rage 128. (not because its ATI vs NVIDIA, but because the Rage 128 was meant to compete with the NVIDIA RIVA TNT, 3dfx Voodoo 3 and MATROX G200/G400).
While the GF4 MX 440 still only supports OpenGL 1.2, its raw speed is much much faster, and the drivers are much more recent (last release was NVIDIA ForceWare version 93.71 dated 2nd Nov 2006.)
Model Year System
Bus Type Memory
(max MiB) Core clock
(max MHz) Memory clock
(max MHz)Fillrate
(max MT/s) Bandwidth
(max GB/s) Memory
Bus type Bus width
(bits)DirectX OpenGL
Rage 128 VR1998 AGP,PCI 32 90 90 180 0.72 SDR 64 61.2
Rage 128 GL 1998 AGP,PCI 32 103 103 206 1.65 SDR1286 1.2
Rage 128 Pro 1999 AGP,PCI 32 125 143 250 2.28 SDR 128 6 1.2
GeForce4 MX 420 2002 AGP 4x 64 250 166 1000 2.7 SDR 64 7 1.2
GeForce4 MX 440SE 2002 AGP 4x, PCI 64 250 333 1100 2.7,5.3 SDR, DDR 64,128 7 1.2
GeForce4 MX 440 2002 AGP 4x, PCI 64 270 400 1100 6.4 DDR 128 7 1.2
GeForce4 MX 440 8x 2002 AGP 8x 128 275 513 1100 8.2DDR 128 7 1.2
GeForce4 MX 460 2002 AGP 4x 64 300 550 1200 8.8 DDR 128 7 1.2
Taken and modified from wikipedia;
http://en.wikipedia.org/wiki/Comparison ... sing_Units ,
http://en.wikipedia.org/wiki/Comparison ... sing_units
note: doing tables in forum post is blood hard work!