Either didn't work or I did something wrong by activating the main program.
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Error occured on Friday, September 30, 2016 at 21:58:27.
Program: C:\Users\Samu\Desktop\Warzone 2100\Warzone 2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Users\Samu\Desktop\Warzone 2100\Warzone 2100-3.2.1\warzone2100.exe"
Version: Version: 3.2.1, Built:Jul 28 2016
Distributor: wz2100.net
Compiled on: Jul 28 2016 10:21:00
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Fri Sep 30 21:58:04 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[21:58:04]Video Mode 1280 x 600 (window)
[21:58:04]OpenGL Vendor: Intel
[21:58:04]OpenGL Renderer: Intel(R) HD Graphics 4400
[21:58:04]OpenGL Version: 4.3.0 - Build 10.18.15.4256
[21:58:04]GLEW Version: 1.12.0
[21:58:04]OpenGL GLSL Version : 4.30 - Build 10.18.15.4256
[21:58:04]OpenAL Device Name: OpenAL Soft
[21:58:04]OpenAL Vendor: OpenAL Community
[21:58:04]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:58:04]OpenAL Renderer: OpenAL Soft
[21:58:04]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[21:58:04]Using Backend: SDL
[21:58:04]Using language: English
[21:58:25]Current Level/map is CAM_1A
C:\Users\Samu\Desktop\Warzone 2100\Warzone 2100-3.2.1\warzone2100.exe caused an Access Violation at location 6672948c in module C:\Windows\SYSTEM32\ig75icd32.dll Reading from location 0000000a.
Log message: info |09:58:04: [realmain:1140] Using C:\Users\Samu\Documents\Warzone 2100 3.2\logs\WZlog-0930_215804.txt debug file
Log message: info |09:58:12: [seq_Play:510] unable to open 'sequences/cam1/c001.ogg' for playback
Log message: error |09:58:27: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
Registers:
eax=12176ee0 ebx=00000002 ecx=1217e270 edx=122296c8 esi=121d2220 edi=00000000
eip=6672948c esp=0a91cf68 ebp=0a91ee70 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
Call stack:
6672948C C:\Windows\SYSTEM32\ig75icd32.dll:6672948C DrvSetLayerPaletteEntries
667C81AD C:\Windows\SYSTEM32\ig75icd32.dll:667C81AD DrvSetLayerPaletteEntries
667C7D26 C:\Windows\SYSTEM32\ig75icd32.dll:667C7D26 DrvSetLayerPaletteEntries
667CBC6E C:\Windows\SYSTEM32\ig75icd32.dll:667CBC6E DrvSetLayerPaletteEntries
6678DBE5 C:\Windows\SYSTEM32\ig75icd32.dll:6678DBE5 DrvSetLayerPaletteEntries
66942445 C:\Windows\SYSTEM32\ig75icd32.dll:66942445 DrvSetLayerPaletteEntries
6694298B C:\Windows\SYSTEM32\ig75icd32.dll:6694298B DrvSetLayerPaletteEntries
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Error occured on Friday, September 30, 2016 at 21:59:33.
Program: C:\Users\Samu\Desktop\Warzone 2100\Warzone 2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Users\Samu\Desktop\Warzone 2100\Warzone 2100-3.2.1\warzone2100.exe"