
Any help is greatly appreciated. Please only recommend or link MODs that work with 2.3.5.
Thank you

I like that idea!Per wrote:I have been thinking about adding code to make the AI build up the base it has in Advanced Bases when difficulty is set to low and start bases to less than advanced, since this makes the AI busy doing stuff other than attacking. If the map editor were to support it, it might also be possible to draw even more advanced bases around the map that the AI will be busy building. Does that sound like a useful feature?
Yes it sounds very useful. One thing I wish the AI would do is when conquering another player's base (AI or human) build defenses on that base in accordance with the gates defined on the map. Currently, an AI will only build defenses where gates have been defined in the AI's starting base. It does not pay attention to gates defined in any other base. So while the AI has done well to take out another player, it does poorly in defending its new territory.Per wrote:I have been thinking about adding code to make the AI build up the base it has in Advanced Bases when difficulty is set to low and start bases to less than advanced, since this makes the AI busy doing stuff other than attacking. If the map editor were to support it, it might also be possible to draw even more advanced bases around the map that the AI will be busy building. Does that sound like a useful feature?
Fraid not, only with original game. Have begged on several occasions for it to be updated, but that seems not to be possible.Strat_car wrote: Also, does become prey work with 2.3.5?
It's been a little over a year since that post.... RL, you know how that goes - may or may not happen. Would be great if Niker released a BP v.3.0 that worked with the current distro.by niker » Thu Aug 20, 2009 9:53 am wrote:
It may be a month and it may be another year before I get to it but I got way too close to the 3.x numbering to give up before I hit it
A version of Become Prey 2.92 was made compatible with the WZ 2.2.3 binary by Buggy but has since been removed for DL when DyDo was made the default AI of the official distro.