Model/texture work
Re: Model/texture work
Aubergine got some very nice stills from the cutscenes on his wiki, which you can check out for reference.
Some images with buildings:
https://warzone.atlassian.net/wiki/down ... ll03l.jpeg
https://warzone.atlassian.net/wiki/down ... ll02l.jpeg
https://warzone.atlassian.net/wiki/down ... Winter.jpg
https://warzone.atlassian.net/wiki/down ... covery.jpg
https://warzone.atlassian.net/wiki/down ... +Boom!.png
https://warzone.atlassian.net/wiki/down ... 2fmv-1.png
Note that you do not have to copy the buildings exactly, as long as the central elements in the scenes are the same. I am planning on reusing the soundtrack from the old ones (unless someone is interested in redoing that too) which means I have to match the pacing and overall feel of the scenes for it to make sense.
Some images with buildings:
https://warzone.atlassian.net/wiki/down ... ll03l.jpeg
https://warzone.atlassian.net/wiki/down ... ll02l.jpeg
https://warzone.atlassian.net/wiki/down ... Winter.jpg
https://warzone.atlassian.net/wiki/down ... covery.jpg
https://warzone.atlassian.net/wiki/down ... +Boom!.png
https://warzone.atlassian.net/wiki/down ... 2fmv-1.png
Note that you do not have to copy the buildings exactly, as long as the central elements in the scenes are the same. I am planning on reusing the soundtrack from the old ones (unless someone is interested in redoing that too) which means I have to match the pacing and overall feel of the scenes for it to make sense.
-insert deep philosophical statement here-
Re: Model/texture work
Redid the basic briefing screen in high resolution. Since everything is 3d geometry, I can re-render it in any resolution I want.
Edit: uploaded video here
Edit: uploaded video here
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Re: Model/texture work
Nice, my dream finally becomes reality.
There is also related idea, rolling credits in game. Unfortunately my friend couldn't finish that due to real life problems ®...
BTW, what is resolution of that video? It's smaller for testing or some rescaling was done by vimeo (it's a bit blurry for me)?
There is also related idea, rolling credits in game. Unfortunately my friend couldn't finish that due to real life problems ®...
BTW, what is resolution of that video? It's smaller for testing or some rescaling was done by vimeo (it's a bit blurry for me)?
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: Model/texture work
@Emdek: Yeah, vimeo rescaled it to 720p, with some extra artifacts...
I uploaded the .blend file if anyone is interested in rendering it out themselves. Sound not included.
I uploaded the .blend file if anyone is interested in rendering it out themselves. Sound not included.
- Attachments
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- briefing.zip
- (191.78 KiB) Downloaded 463 times
-insert deep philosophical statement here-
Re: Model/texture work
One frame from the "North america gets nuked" scene
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Re: Model/texture work
uploaded video clip here: http://vimeo.com/47894047
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Re: Model/texture work
only can say most excellent
well done
well done
Re: Model/texture work
Yes will done and I hope it will be used in the game!
"My IRC en multiplay naam is Andrie"
Groete Andrie
Groete Andrie
Re: Model/texture work
Thanks guys
I still ask for help from anyone who is interested in doing some modeling. I currently limit myself to scenes that don't need a lot of props. Modeling props for an animation is actually easier than doing good game models, since you don't need to think about things like saving polygons or exporting. You might even get away with not doing any UV mapping.
I still ask for help from anyone who is interested in doing some modeling. I currently limit myself to scenes that don't need a lot of props. Modeling props for an animation is actually easier than doing good game models, since you don't need to think about things like saving polygons or exporting. You might even get away with not doing any UV mapping.
-insert deep philosophical statement here-
Re: Model/texture work
I am interested, I will learn wile I am working!
"My IRC en multiplay naam is Andrie"
Groete Andrie
Groete Andrie
Re: Model/texture work
Related issue, since we are going to finally fix videos then I would propose (again) making some cleanup with paths where are located for example subtitles and other videos related data. Unless something changed in last two years (and I doubt, since AFAIK it would require updating of sequence packages) then it it is still a bit of mess (more than one path with scattered data of the same type etc.).
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
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Re: Model/texture work
I know I said I'd help with some misc meshes but my sixth form/college work prevents me from having the time. Sorry.
Re: Model/texture work
I know what you mean, studies are starting in a few days for me too. Just hoping to get some things done before I get bogged down again.
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- Trained
- Posts: 62
- Joined: 01 Apr 2011, 01:00
- Location: North East England
Re: Model/texture work
We got our work before we even broke up