Improving the artwork in Warzone2100 - not for mod discussions
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montetank
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by montetank » 02 May 2016, 14:18
Berg wrote:thinking about making forcefield walls for warzone....
This is running in todays master with slight mod to pie files animation and texture comes next.
The idea with the forcefield walls is brilliant. And they looks nice
Berg wrote: Also just a reminder that the structures still float in mid air even though this was fixed years back but ignored!!!
Yes, you are right. I had the problems with my starscavs map. But you can solve it with the Flame editor under TOOLS there is the option >>> "flatten under structures". This sets the height of the terrain. (picture)
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- Dwm 2016-05-02 13-54-23-09.jpg (96.52 KiB) Viewed 12784 times
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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montetank
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by montetank » 09 May 2016, 13:38
Design and idea is brilliant, as i already wrote. Whats the next step? Any idea, how this forcefield walls could be destroyed? Wouldn`t it be an idea, that this walls are indestructible by cannons and mortars? Flamers could be a weapon again this walls. Whats your idea? This walls could be a drastic change in gameplay. I like the idea very much

In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Berg
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by Berg » 11 May 2016, 01:07
montetank wrote: Flamers could be a weapon again this walls. Whats your idea? This walls could be a drastic change in gameplay. I like the idea very much

This is about the models I dont think about what can destroy them in game as this is balance not modeling.
Thanks for your input.
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Berg
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by Berg » 12 May 2016, 08:19

- adding the T piece and corner L walls
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KlassKill
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by KlassKill » 15 May 2016, 07:49
is there a patch for this available?
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Berg
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by Berg » 15 May 2016, 09:07
Again we see structures floating on slopes sure they dont have distorted textures. I thought this was fixed was the code to make it adhere to the terrain slope.
Removed again?
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- floating structures
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KlassKill
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by KlassKill » 15 May 2016, 20:14
Berg wrote:Again we see structures floating on slopes sure they dont have distorted textures. I thought this was fixed was the code to make it adhere to the terrain slope.
Removed again?
I make ticket already for problem
http://developer.wz2100.net/ticket/4366
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Twister22
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by Twister22 » 24 Sep 2017, 04:20
Can you make a scavenger missile silo??
like a wooden one
WZ2120&Nukemod Duo
http://forums.wz2100.net/viewtopic.php?f=49&t=13527
donate the project!
http://donations.wz2100.net/
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Berg
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by Berg » 24 Sep 2017, 05:04
sorry no!
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Twister22
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by Twister22 » 26 Sep 2017, 03:28
Berg wrote:sorry no!
The problems with the bunkers textures on tall and short land what's going on here?

WZ2120&Nukemod Duo
http://forums.wz2100.net/viewtopic.php?f=49&t=13527
donate the project!
http://donations.wz2100.net/
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Berg
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by Berg » 26 Sep 2017, 07:46
Twister22 wrote:The problems with the bunkers textures on tall and short land what's going on here?
If that question was for me I have no result for you, the problem was noted many years ago and a few solutions was suggested the final one they came up with was as lame as the original problem so speak to the devs.
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JimmyJack
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by JimmyJack » 12 Dec 2017, 09:51
I don't know who's backside I have had my head up but I only just found this topic.
I downloaded everything. Some I already had from addons. Some I can get to work in game and some I can not.
I just had to say. Berg. U-da-man!
Transmission ends ...
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Berg
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by Berg » 12 Dec 2017, 21:09
JimmyJack wrote:I just had to say. Berg. U-da-man!
Enjoy Berg