[RENAMED] Goth's Blender (mis-)Adventures!

Improving the artwork in Warzone2100 - not for mod discussions
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Goth Zagog-Thou
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Re: [RENAMED] Goth's Blender (mis-)Adventures!

Post by Goth Zagog-Thou »

Here's the stats:

Old One: 162 verts, 325 edges, 132 faces.
New One: 56 verts, 119 edges, 62 faces.

And it still looks like it should. :D

[The extension blend has been deactivated and can no longer be displayed.]

I believe I've exceeded the specifications for the challenge. :)

You all have a great day. :)
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Re: [RENAMED] Goth's Blender (mis-)Adventures!

Post by Jorzi »

Very nice indeed :D I'd say you are a natural.
Now it's also much easier to uv-unwrap :wink:
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Re: [RENAMED] Goth's Blender (mis-)Adventures!

Post by Goth Zagog-Thou »

Got me in the mood for getting some work done. :geek:
mblcmdcntr2.png

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MUCH more poly-reduced version, and I think it looks BETTER than the original. :D

[EDIT] Forgot to even say what it was. :lol2: This is the poly-reduced version of the Mobile Command Center Turret.
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Re: [RENAMED] Goth's Blender (mis-)Adventures!

Post by Jorzi »

Looking good :)
Also, the mesh is very clean, you seem to be getting the hang of low-poly modeling quite fast.
One small optimization suggestion though (see image) ;)
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Re: [RENAMED] Goth's Blender (mis-)Adventures!

Post by Goth Zagog-Thou »

Thanks Jorzi. :)

The addition of those edges will make the unwrapping work better/easier, correct?

Also, I got another body made last night. This is the lightest of the three new bodies I'm making. This one is called 'Hawk'. Eagle will be the medium-body model for this series, and I'll make that today.

The Hawk body is a two-seater designed for recon and medium combat roles.
hawkbody.png

[The extension blend has been deactivated and can no longer be displayed.]

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Re: [RENAMED] Goth's Blender (mis-)Adventures!

Post by Jorzi »

I just meant that you can delete the middle vertex to get a lower triangle count.
Have you been looking at uv-unwrapping/seams yet?
Btw the light body looks nice, fits the style of the other one. Maybe a few more details?
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Re: [RENAMED] Goth's Blender (mis-)Adventures!

Post by Goth Zagog-Thou »

Yep, I can do that. I was thinking that it could use the intake vents like on its' bigger brother.

And I'll change the MCC turret as well.
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Re: [RENAMED] Goth's Blender (mis-)Adventures!

Post by Goth Zagog-Thou »

Alrighty, made the upgrades to the Hawk body:
hawkbody2.png

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Re: [RENAMED] Goth's Blender (mis-)Adventures!

Post by Jorzi »

Looking good :)
I checked the mesh and it still has a few weird spots, but nothing serious...
If you get weird black lines it means that the normals are inconsistent. You can recalculate them by selecting all the faces and pressing ctrl+t (if you didn't know that already)
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Re: [RENAMED] Goth's Blender (mis-)Adventures!

Post by Goth Zagog-Thou »

Thanks Jorzi, that info is extremely helpful. Had no idea it could do that. Remember, Blender noob here. :lol2:

I'll get to the MCC turret fixes today. I've been dealing with damage to the house from weather and flooding, and it's really been a pain. On the upside, things are finally shaping up and I can get back to designing soon.
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