Difficulty icons needed

Improving the artwork in Warzone2100 - not for mod discussions
Per
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Difficulty icons needed

Post by Per » 09 Jan 2011, 23:38

See viewtopic.php?f=35&t=7310 for a description of the changes that have been done to difficulty, and screenshots of the placeholder icons in action. Obviously these icons need replacement, and I'm hoping on our resident artists can come up with something nice :)

I am attaching the image atlas file for the icons, they are listed in increasing order of difficulty. The icons are 26x26 in size. If you can't compile master, just modify the attached file with new icons, and I'll make a screenshot of how it looks in the game for you.

The ideas I had for the icons was something neat and cuddly for easy, then increasingly nasty as we go up the difficulty levels, ending with perhaps a nuclear blast. Bonus if the icons have some kind of symbolic relation to the Warzone universe, but this is not required.

So, have a go at it! :D
frontend1.png
Image atlas
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Berg
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Re: Difficulty icons needed

Post by Berg » 10 Jan 2011, 00:18

concept
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The colour bars across to top of each green easy, yellow, orange and red hard

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Berg
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Re: Difficulty icons needed

Post by Berg » 10 Jan 2011, 09:33

just another concept
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BlueMaxima
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Re: Difficulty icons needed

Post by BlueMaxima » 10 Jan 2011, 10:28

Why not just have icons representing The Project > Paradigm > Collective > Nexus as your difficulty icons? (Or just Paradigm / Collective / Nexus if you only want the three difficulties)
Bring back...ducks!

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Flail13
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Re: Difficulty icons needed

Post by Flail13 » 10 Jan 2011, 12:09

I had a go.
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Berg
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Re: Difficulty icons needed

Post by Berg » 10 Jan 2011, 13:37

Nice one Flail13.

another version
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Saberuneko
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Re: Difficulty icons needed

Post by Saberuneko » 10 Jan 2011, 16:08

I like flail's, really fits.

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macuser
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Re: Difficulty icons needed

Post by macuser » 10 Jan 2011, 16:29

I second that
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

Wolftrak
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Re: Difficulty icons needed

Post by Wolftrak » 10 Jan 2011, 17:15

I suggest we use this thread for submissions only.When the submissions are over,we create a thread with poll.
P.S. Also,I like Flail's icons.

Per
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Re: Difficulty icons needed

Post by Per » 10 Jan 2011, 22:34

Flail13, those fit really well, thanks.

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Re: Difficulty icons needed

Post by CyclonatorZ » 12 Jan 2011, 00:47

Speaking of icons, is there any chance of getting zerovirus's excellent cursors into the game? For those who don't know what I'm talking about, I'm refering to the ones in this topic: viewtopic.php?f=33&t=4648. I know Zarel said that they need a bit of overhauling, but since they're just 2D sprites, it wouldn't take nearly as much work as most of the other stuff in Art Revolution. :?

Per
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Re: Difficulty icons needed

Post by Per » 12 Jan 2011, 01:44

@CyclonatorZ, this is off-topic. And I believe those icons are already in the game. You just need to turn on colour cursor support. Which is not turned on by default (yet) because it breaks various things.

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Re: Difficulty icons needed

Post by CyclonatorZ » 14 Jan 2011, 22:56

Per wrote:@CyclonatorZ, this is off-topic. And I believe those icons are already in the game. You just need to turn on colour cursor support. Which is not turned on by default (yet) because it breaks various things.
Sorry. :?

Anway, I think Flail13's icons are great - the only thing I don't get is why he's using a hare for the easiest difficulty.

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milo christiansen
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Re: Difficulty icons needed

Post by milo christiansen » 14 Jan 2011, 23:13

why not a cyborg?
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual

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Saberuneko
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Re: Difficulty icons needed

Post by Saberuneko » 15 Jan 2011, 12:49

Cyborgs can be stronger than tanks if well used.

Why not a kitty? :P (Now serious, maybe a static defense tower?)

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