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Re: Super Transport model submissions

Posted: 05 Feb 2012, 14:42
by Wolftrak
Remotehorst wrote:Normally i wanted to change a few things in my first model, but then i noticed that it would be easier to start from scratch and
make something similiar. But that wasnt enough for me. My first concept has one big disatvantage. Its too clumsy and looks more like a litte ship than a super transporter.

I wanted to make a shape that looks bigger, so it needs more detail and this came out:
http://www.youtube.com/watch?v=mDP4BaBNLyE

What do you think about it? Is it better than my first one? Im not sure on wich one i should focus.
Remotehorst, I'm gonna be honest. Your model is good, but I don't think is adequate. I can see you have talent, but your vision of the transporter is really far from WZ standard feel and look.

With that being said, you really seem to have potential. And by that I mean, your style is adequate for a separate faction in WZ universe. You should talk to Goth Zagog-Thou about incorporating your design and your models as a separate faction into his Campaign 4.

This is my opinion and I really like your models.

Re: Super Transport model submissions

Posted: 05 Feb 2012, 14:45
by Square
Hi Remotehorst,
I really like your design, it has the weight of a monster machine, that can easily transport small towns ;)
It looks to me like a spaceship, where people can live on. With gardens, buildings, and endless areas inside of it, like the idea of a mothership, propagated by Erich von Däniken.
However, for the purpose of transporting tanks, I think it's a little bit too "spaceish", maybe useful for transporting tanks to another planet. :)

Re: Super Transport model submissions

Posted: 05 Feb 2012, 16:54
by Remotehorst
Thanks for your comments. :)
You should talk to Goth Zagog-Thou about incorporating your design and your models as a separate faction into his Campaign 4.
Sounds creepy. If i wont end up as his slave i might talk with him. :lol2:
Would be cool if someone could play the mediator, because i have no idea.. xD


Thanks in Advance

Re: Super Transport model submissions

Posted: 05 Feb 2012, 20:12
by Jorzi
As wolftrak said, your model would suit well with some new faction in the game, along with your other models. Your style is radically different from the traditional warzone factions, but I can imagine some kind of self-replicating AI faction that builds things through algorithmic self-assembly. I'm sure that Goth would be really interested in incorporating such a thing in his campaign.

Re: Super Transport model submissions for 3.1

Posted: 06 Feb 2012, 03:46
by Goth Zagog-Thou
More than interested. But I wouldn't want to be accused of "enslaving" people. :lol2:

Re: Super Transport model submissions for 3.1

Posted: 06 Feb 2012, 11:10
by Emdek
Goth Zagog-Thou, own slave could be good idea, especially if it would be capable of doing other things than owner. ;-)

To not waste this post entry completely, that model from YT is very nice, but fits more in Earth 2150 (UCS faction) style right now (however it fits with buildings style I've seen somewhere done for WZ).

Re: Super Transport model submissions for 3.1

Posted: 07 Feb 2012, 14:09
by Berg
Just another supertransport
wz2100-20120207_223131-Sk-Rush.png

Re: Super Transport model submissions for 3.1

Posted: 07 Feb 2012, 14:33
by Emdek
As I've said on IRC already, quad rotor is most logical choice for such propulsion type. ;-)

Re: Super Transport model submissions for 3.1

Posted: 07 Feb 2012, 14:45
by MaNGusT
looks like a butterfly ^^.

Re: Super Transport model submissions for 3.1

Posted: 07 Feb 2012, 14:48
by Emdek
Yep, this one, others not always look similar. ;-)

Re: Super Transport model submissions for 3.1

Posted: 07 Feb 2012, 14:56
by Berg
They have Python tanks so a Butterfly transport is good

Re: Super Transport model submissions for 3.1

Posted: 07 Feb 2012, 16:56
by aubergine
Wow, those most recent images are awesome! I must admit I didn't think it would translate to the game well, but it looks marvellous! Great work!

What would the team colour look like if it was rotated 90º and have two stripes running either side of the "spine" of the transport?

Re: Super Transport model submissions for 3.1

Posted: 08 Feb 2012, 03:00
by Berg
ADDED dirt effect per IRC request
ADDED dirt effect per IRC request
Muhammad Ali Transport<br />Float like a Butterfly and sting like a bee
Muhammad Ali Transport
Float like a Butterfly and sting like a bee

Re: Super Transport model submissions for 3.1

Posted: 08 Feb 2012, 05:58
by aubergine
Uhm, too bling.

Re: Super Transport model submissions for 3.1

Posted: 08 Feb 2012, 08:27
by Berg
tone down the tcmask shader
tone down the tcmask shader