Just to make sure we're on the same page: http://www.google.com/images?q=caterpillar+machinerymacuser wrote:LOL Caterpillar
Models by macuser
Re: Models by macuser
Re: Models by macuser
Exactly what i was thinkingSafety0ff wrote:Just to make sure we're on the same page: http://www.google.com/images?q=caterpillar+machinerymacuser wrote:LOL Caterpillar
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: Models by macuser
ROFL
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
I'm officially back. I have been around a little but was away most of the summer until now. I'd like to get back into modeling stuff and am starting work on the VTOL propulsion. BTW do we need a light med and heavy VTOL? or just 1.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
Light, medium and heavy bodies need separate models, of course, although you can reuse parts and details between the models if it comes in handy (probably better to use separate textures and uv:s, though).
Oh, and welcome back Did you try out my experimental mod yet? (current download has some shading errors on ati cards, though, will upload a fixed version by tomorrow)
Oh, and welcome back Did you try out my experimental mod yet? (current download has some shading errors on ati cards, though, will upload a fixed version by tomorrow)
-insert deep philosophical statement here-
Re: Models by macuser
we need all: light, medium, heavy and super heavy models.macuser wrote:BTW do we need a light med and heavy VTOL? or just 1.
BTW, we are focusing on stuff from the 1st campaign. : )
Re: Models by macuser
Out of the tanks, we only have the halftracks left untouched on the todo list.
What should be higher priority, scavengers or campaign 2 units? (the thing with scavengers is you seldom see them in skirmish...)
What should be higher priority, scavengers or campaign 2 units? (the thing with scavengers is you seldom see them in skirmish...)
-insert deep philosophical statement here-
- theArmourer
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Re: Models by macuser
I would say C2 units, the scavengers are ripped through so fast, you'll never see the new models. Either one would be a great improvement, though the C2 units would see more use in mulitiplayer & skirmish.
~theArmourer
Re: Models by macuser
Yes I did - looks great.Jorzi wrote:Oh, and welcome back Did you try out my experimental mod yet? (current download has some shading errors on ati cards, though, will upload a fixed version by tomorrow)
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
VTOL - Small - Highpoly - Alpha
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by macuser
Looking good so far
Are you planning to do it with or without subsurf?
Are you planning to do it with or without subsurf?
-insert deep philosophical statement here-
Re: Models by macuser
If it's high poly, why aren't the rotors modelled?
Re: Models by macuser
good start. where did you get the overall look? I mean your model needs more time to work on to save the original idea.
more details. more smooth edges. less unnatural look.
more details. more smooth edges. less unnatural look.
Re: Models by macuser
Also I plan to add in small grooves here and there like a regular wing would have along with vents on the intakes.
@Slye_fox: it's just the angle, I did model the rotors.
@Mangust: just played around with it a bit
@Jorzi: with subsurf
@Slye_fox: it's just the angle, I did model the rotors.
@Mangust: just played around with it a bit
@Jorzi: with subsurf
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6