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Re: Models by Jorzi (AR)

Posted: 03 Jan 2012, 18:39
by cybersphinx
The specular(?) lighting looks far too shiny in my opinion (not only on this model, but here it's very noticeable), and the turret would be better on the cabin (or that needs some burn marks).

Re: Models by Jorzi (AR)

Posted: 03 Jan 2012, 21:19
by Jorzi
I guess it could be a good idea to turn the overall specularity down a bit in the shader, I left it quite high earlier because it allowed me to see whether my normal maps are correctly mapped.
Also, I made new trees that aren't just textured planes. No normalmaps though...
Edit: I also noticed that the terrain is lit from the wrong direction, can anyone fix this?

Re: Models by Jorzi (AR)

Posted: 03 Jan 2012, 22:35
by NoQ
Also, I made new trees that aren't just textured planes.
YAAAAAAY

Re: Models by Jorzi (AR)

Posted: 04 Jan 2012, 13:05
by Jorzi
Added snowy trees as well, all trees and textures can now be downloaded from our svn repository.

Re: Models by Jorzi (AR)

Posted: 04 Jan 2012, 23:20
by MaNGusT
why did you decide to not make a nm textures for trees?

P.S. oh, and you could desaturate snow on trees to almost white/gray... you know this is wz's gamma..

Re: Models by Jorzi (AR)

Posted: 05 Jan 2012, 14:56
by Jorzi
@Mangust: the thing is, I'm using the same texture for every layer of the spruce. Making a normal map (object space) would require about six times the texture space. Also, I'm not using a hipoly to bake from this time (hipoly => lowpoly works best for solid objects). A tangent space map would of course be ideal for this kind of situation.
I'm currently work on a laptop whose screen has very crappy color depth, I'll look at saturation etc. more once I get to my own computer in a week or so ;)

Re: Models by Jorzi (AR)

Posted: 05 Jan 2012, 17:31
by Goth Zagog-Thou
Wow, you guys have made some marvelous progress. Guess it's time for me to convert Cam 4 to Master.. :D

Excellent work.

Re: Models by Jorzi (AR)

Posted: 06 Jan 2012, 17:27
by MaNGusT
also snowy trees have hard black edges on texture, they should be half-transparent at least :-)

Re: Models by Jorzi (AR)

Posted: 06 Jan 2012, 17:50
by Jorzi
Ah yes, the alpha border causing trouble as always.. You make some color changes to the image but they never get applied to the alpha 0 parts, oh well, I guess I need to get used to a proper workflow with those...

Also, a new model: the basic arizona hut :)
Still only baked textures, will add some rust and stuff

Re: Models by Jorzi (AR)

Posted: 06 Jan 2012, 17:51
by IgorBrehm
:good:

Re: Models by Jorzi (AR)

Posted: 06 Jan 2012, 22:07
by Jorzi
Oh, and if anyone is interested, here's the hipoly (pure geometry, no textures)

Re: Models by Jorzi (AR)

Posted: 06 Jan 2012, 23:49
by macuser
WOW u guys have done QUITE A BIT. I've been lurking for a while here.

I've been doing a lot of web design stuff recently.

Re: Models by Jorzi (AR)

Posted: 19 Jan 2012, 05:04
by CyclonatorZ
Just a quick observation that I don't think has been pointed out yet: when I was comparing the new mg tower to the old model, I realized that there appears to be a glitch. It seems that any side of the new model that is facing away from the camera appears invisible, which can be clearly seen through the holes in the frame. :?

Re: Models by Jorzi (AR)

Posted: 19 Jan 2012, 15:55
by macuser
That would be because of back face culling.

Re: Models by Jorzi (AR)

Posted: 19 Jan 2012, 20:13
by Jorzi
It's not a bug, it's a feature :D