Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
IgorBrehm
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Re: Models by Jorzi (AR)

Post by IgorBrehm » 25 Dec 2011, 14:33

I've been thinking now and is it going to be easy for people to see that it is a firetruck without the ladders on top or with something different on the top than the actual model?

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Corporal Punishment
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Re: Models by Jorzi (AR)

Post by Corporal Punishment » 25 Dec 2011, 19:26

I thing yes. It's a big red truck with flashlights on top. What else should it be? As far as weapon mounts go, I opt to place it on the cabin. Makes much more sense, especially for the flamer. You don't want a muzzle dripping burning napalm somewhere near the center of your vehicle. Also, the cabin easily offers space for a gun mount while the equipment and pump compartment in the back would require many structural alterations to place a weapon there.
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Re: Models by Jorzi (AR)

Post by Jabol » 25 Dec 2011, 23:45

I think that's not possible, but the firetruck should work like this:
- All small to "small-medium" turrets should be mounted on-top of the cabin.
- All "big-medium" to big turrets should be placed on the... Well you know what it is. (Don't know the word for it)
This way, the firetruck would be prettier and make more sense when it comes to place like the guy above said, the flamers.
But the game shouldn't go all way with realism, but actually that thing is kinda stinging an eye.
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Re: Models by Jorzi (AR)

Post by Jorzi » 31 Dec 2011, 12:54

I ended up doing a small mount on top of it. I was thinking about putting it on top of the cabin, but I wanted to stay true to the original. I've always thought of it as a repurposed water cannon, filling the watertanks of the truck with gas/napalm.
@Jabol: that would require changing the source code and stuff.
What do you guys think?
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firetruck3.jpg
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MaNGusT
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Re: Models by Jorzi (AR)

Post by MaNGusT » 31 Dec 2011, 15:53

I don't understand why cabin window is blue and matte.. :-D
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Re: Models by Jorzi (AR)

Post by IgorBrehm » 31 Dec 2011, 16:37

Because he choosen that color :lol2:

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Re: Models by Jorzi (AR)

Post by Chojun » 31 Dec 2011, 17:28

Just a friendly suggestion: Many of the original image links seem to be broken, and some people (like me) might be too lazy to hunt through the thread for updates/new images - would you mind editing the original post with updates? :)

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Re: Models by Jorzi (AR)

Post by Jorzi » 31 Dec 2011, 21:46

@Chojun: The oldest pictures are mostly prototype stuff that isn't used ingame.
@MaNGusT: I could make them transparent with an interior, too, but would that look any better?
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Re: Models by Jorzi (AR)

Post by Colditz » 01 Jan 2012, 16:05

Love it!
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Software: Autodesk Entertainment Creation Suite 2011 / Adobe Photoshop CS2

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Re: Models by Jorzi (AR)

Post by Jorzi » 01 Jan 2012, 16:24

Thanks colditz :)

Ingame screenshot ;)
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firetruck_ingame.jpg
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MaNGusT
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Re: Models by Jorzi (AR)

Post by MaNGusT » 01 Jan 2012, 18:38

I think leave them as they are now. at far zoom blue windows will look as they reflect the sky. :-)
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Re: Models by Jorzi (AR)

Post by theArmourer » 02 Jan 2012, 19:40

Little more detail, and get some dirt and rust. :lecture:
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Re: Models by Jorzi (AR)

Post by Chojun » 03 Jan 2012, 06:02

Agreed - after 13 years of wear & tear (wz2100 is 13-years post-apocalypse) I wouldn't expect ANYTHING in the game to be shiny and new. Especially ANYTHING that is being used by a scavenger/barbarian.

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Re: Models by Jorzi (AR)

Post by Slye_Fox » 03 Jan 2012, 07:58

I suggest a few welded on panels, like a 40k Ork Trukk or Battlewagon.

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Re: Models by Jorzi (AR)

Post by Jorzi » 03 Jan 2012, 14:19

Added some extra armour plates riveted onto the cabin and a lot of rust.
Btw, those are some seriously good ork wagons :)
Compare with the previous image to see the diference.
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firetruck4.jpg
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