Models by Jorzi (AR)
- Roux Le Corps
- Regular
- Posts: 741
- Joined: 11 May 2010, 07:42
- Location: Deep in the mountain ranges
Re: Models by Jorzi (AR)
WOW... just WOW... i might start using mortars and such if this is what it looks like ^_^
Re: Models by Jorzi (AR)
The bomards look beautiful
Re: Models by Jorzi (AR)
Thanks guys
I just randomly added a green hue using the tcmask in blender. The base texture is actually grey just like the heavy tracks, which doesn't have a tcmask just yet.
I just randomly added a green hue using the tcmask in blender. The base texture is actually grey just like the heavy tracks, which doesn't have a tcmask just yet.
-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
I like the model and texture, but IMHO your green does not match the team color green ingame
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Models by Jorzi (AR)
its just a presentation. i dont believe it will be released as this shade of green.
macuser wrote:I like the model and texture, but IMHO your green does not match the team color green ingame
Jorzi wrote:Thanks guys
I just randomly added a green hue using the tcmask in blender. The base texture is actually grey just like the heavy tracks, which doesn't have a tcmask just yet.
Re: Models by Jorzi (AR)
Its a shame because I really like that green
Re: Models by Jorzi (AR)
Some more texturing, MRA this time.
-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
WOW great texture... i'd also ad that the green is better
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by Jorzi (AR)
Ooh, very nice model and texture indeed. I like that green even more!
Re: Models by Jorzi (AR)
Thanks guys:)
Since it uses tcmask I can simply choose a teamcolor from the colorpicker and it will update in realtime. In blender I can even animate the RGB values if I want.
Since it uses tcmask I can simply choose a teamcolor from the colorpicker and it will update in realtime. In blender I can even animate the RGB values if I want.
-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
Yeah but we don't have plugins that support it.Jorzi wrote:Thanks guys:)
Since it uses tcmask I can simply choose a teamcolor from the colorpicker and it will update in realtime. In blender I can even animate the RGB values if I want.
Re: Models by Jorzi (AR)
Wow, nice textures! I like 'em! They're pretty saturated color-wise though, is that because of the way you applied the teamcolor, or is that something with the texture?
Looking really good though, if this is what my Warzone will end up looking like I'll have to go play it more
Looking really good though, if this is what my Warzone will end up looking like I'll have to go play it more
Re: Models by Jorzi (AR)
I'm not totally sure how they do it in the game but I think that you can choose hue and saturation for the tcmask and then the value is taken from the base texture. So yes, saturation of the green is only because of the way I applied tcmask.
-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
viewtopic.php?f=33&t=4951&start=0 more info thereJorzi wrote:I'm not totally sure how they do it in the game but I think that you can choose hue and saturation for the tcmask and then the value is taken from the base texture.
tone of colors loads from palette.txt from from base.wz
Re: Models by Jorzi (AR)
Not sure why, but every time I'm checking this thread I start thinking about Warzoned version of the "Renegade" game.
Excellent work, Jorzi.
Excellent work, Jorzi.