Models by Jorzi (AR)
- Corporal Punishment
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Re: Models by Jorzi (AR)
Hey Jorzi, I don't know if you thought of this yourself already but anyway: The "base plate" on the bottom of the barrel on which the shock absorbers rest would have to be a ring through which the barrel can travel during recoil. If it was a massive plate, the barrel could not move relative to the shock absorbers since both the absorbers and the barrel would be fixed to the same element.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
Flavius Vegetius Renatus, De re militari
Re: Models by Jorzi (AR)
Thanks guys
I've thought about barrel recoil and came to the conclusion that the recoil will propably be short enough to fit inside the frame. It's a relatively low-impulse weapon anyway (compared to a howizer or a cannon).
I've thought about barrel recoil and came to the conclusion that the recoil will propably be short enough to fit inside the frame. It's a relatively low-impulse weapon anyway (compared to a howizer or a cannon).
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Re: Models by Jorzi (AR)
Been a bit busy lately, studies as well as other stuff.
Anyway, here's a bit of updates on the hi-poly
Anyway, here's a bit of updates on the hi-poly
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Re: Models by Jorzi (AR)
Again, quality work man! Really impressed with the models so far
Re: Models by Jorzi (AR)
Thanks rider
Some updates, finally got a pretty good uv layout to it, pretty much finished with the details.
Texture size 512, will be resized to 256...
Some updates, finally got a pretty good uv layout to it, pretty much finished with the details.
Texture size 512, will be resized to 256...
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- Roux Le Corps
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- Location: Deep in the mountain ranges
Re: Models by Jorzi (AR)
i like all the new models! keep it up ^_^
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Re: Models by Jorzi (AR)
OMG!!!!!!!!!! i like the new skin or texture on those mortar!!!! yeeeehiiii!!!! btw can you give me some info about software you use to make models and texture?
ENEMY OF ENEMY WITHIN ENEMY THAT LIES BETWEEN ENEMY THAT TRIES TO UNFOLD AN ENEMY SO THAT THE ENEMY WILL THINK IT'S ENEMY IS AWAY FROM THE ENEMY HOME WORLD THEN AFTER THE ENEMY WORLD
wanna add me on Google talk? go ahead
[email protected]
wanna add me on Google talk? go ahead
[email protected]
Re: Models by Jorzi (AR)
Thus far it's 100% blender 2.49 (blender 2.5 is better and has more features but I'm more used to the old 2.49 and it is still more stable than 2.5) I will use GIMP to remove some artifacts from the texture and also for painting colors and decals in the future.
Both are free and opensource and you can easily find them by googling their names.
Both are free and opensource and you can easily find them by googling their names.
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Re: Models by Jorzi (AR)
Made a texture for the heavy tracks (tcmask coming soon)
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Re: Models by Jorzi (AR)
OH wow, that looks great is that tcmask?
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models by Jorzi (AR)
It's the base texture without tcmask, so I guess this is what the grey player will look like ingame
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- marsbound2024
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- Location: Tennessee, United States
Re: Models by Jorzi (AR)
I'll certainly take a look at the texturing process and see if I can come up with anything. Thanks for the guide, Olrox.Olrox wrote:Off-topic enough, I hope that marsbound can manage to produce some good textures (hopefully my humble guide will help a bit), and/or that someone with awesome skills emerge from the shadows to aid AR on it's quest. Probably later I'll be able to provide textures with some technical quality (I never spent time learning the right way to make them, it was all about intuitive, innocent creativity).
Re: Models by Jorzi (AR)
http://sourceforge.net/projects/artrev2100/files/
You can download models with lightmaps, normal maps and uv layouts here
Feel free to edit stuff any way you like.
You can download models with lightmaps, normal maps and uv layouts here
Feel free to edit stuff any way you like.
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Re: Models by Jorzi (AR)
Bombard unshaded and with normal map and some texturing.
Please crit
Please crit
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Re: Models by Jorzi (AR)
wow. awesome!Jorzi wrote:Bombard unshaded and with normal map and some texturing.
Please crit
what happened with green tone? and why it's green but heavy tracks are grey? I think it's green just for a presentation?