Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
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MaNGusT
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Re: Cannon models (light, medium and heavy). Request to join

Post by MaNGusT » 18 May 2010, 05:43

I like it all except the one part:
MG.png
MG.png (41.74 KiB) Viewed 4763 times
Can you make that part be over the barrel too? cause now it looks like shotgun. :)

Also you can use a pentagon cylinder for the barrel cause it's very thin. :wink:
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Roux Le Corps
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Re: Cannon models (light, medium and heavy). Request to join

Post by Roux Le Corps » 18 May 2010, 05:52

shotgun viper wheels.... has a ring to it...
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Jorzi
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Re: Cannon models (light, medium and heavy). Request to join

Post by Jorzi » 18 May 2010, 11:40

Changed a few things, will start cleaning up the lightmap and finalizing it...
Image
textured, hi-poly and original.
Since it is already only 89 tris, I think I'll let the barrel be hexagonal. It's propably not gonna be produced in huge numbers either so it won't be a resource eater.
ImageImage
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MaNGusT
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Re: Cannon models (light, medium and heavy). Request to join

Post by MaNGusT » 18 May 2010, 11:58

Jorzi wrote:Changed a few things, will start cleaning up the lightmap and finalizing it...
Image
textured, hi-poly and original.
Since it is already only 89 tris, I think I'll let the barrel be hexagonal. It's propably not gonna be produced in huge numbers either so it won't be a resource eater.
I still don't like the part that under the barrel. I believe that it will look better if it'll over the berrel too.
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Corporal Punishment
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Re: Cannon models (light, medium and heavy). Request to join

Post by Corporal Punishment » 18 May 2010, 12:47

I totally agree with Mangust. Besides having a weird look for a machine gun, there is a technical reason to extend the casing above the barrel: In real life machine guns, the ammunition transport and feed mechanism resides on top of the barrel and is protected by such a casing. And It would stick closer to the original design. My suggestion is to make the upper casing about 50% shorter than the lower one, that would give it the look most newer MG exhibit.
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Flavius Vegetius Renatus, De re militari

Jorzi
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Re: Cannon models (light, medium and heavy). Request to join

Post by Jorzi » 18 May 2010, 13:21

Image
Final iteration?
ImageImage
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MaNGusT
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Re: Cannon models (light, medium and heavy). Request to join

Post by MaNGusT » 18 May 2010, 13:44

Jorzi wrote:Image
Final iteration?
I don't see any changes.

I mean something like that:
ex.png
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Re: Cannon models (light, medium and heavy). Request to join

Post by Jorzi » 18 May 2010, 13:49

Maybe you still looked at a cached version, i overwrote the old pic with the new
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MaNGusT
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Re: Cannon models (light, medium and heavy). Request to join

Post by MaNGusT » 18 May 2010, 13:52

Jorzi wrote:Maybe you still looked at a cached version, i overwrote the old pic with the new
Yeah :D

now it looks great! :lecture:
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Rider
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Re: Cannon models (light, medium and heavy). Request to join

Post by Rider » 18 May 2010, 20:22

Awesome stuff!
We really need to work on getting the models we do have into the game...
The reason of why I think this is a good move right now, is that we've had redesigns in the past that never quite got finished leaving a lot of cool stuff in renders and screenshots only. This way, suppose the current contributors disappear for some reason, the community can "finish up" keeping to a similar style.

Also it'd just be really cool to have. Kind of like the SVN build of the game itself.

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Black Project
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Re: Cannon models (light, medium and heavy). Request to join

Post by Black Project » 21 May 2010, 06:23

I liked how you did these new stuff in the Blender, specially in the texturing, which make them well made, giving an nice impression that they're well-modeled, very well done :D

I'm just wondering how many polygons each models has :)

Regards BP

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Re: Cannon models (light, medium and heavy). Request to join

Post by Jorzi » 21 May 2010, 12:25

Thanks, I actually make two models. First the lowpoly to see what details I can manage to fit into the geometry, then I make a detailed hi-poly model which I use to make bump- and lightmaps.
All the models are around 100 polygons, I've written the exact number of tris in previous posts together with the first pics of the models.

@Rider: We started a new AR forum where I'll upload the assets :wink:
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Re: Cannon models (light, medium and heavy). Request to join

Post by macuser » 21 May 2010, 16:51

ArtRev Website

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System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

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Re: Cannon models (light, medium and heavy). Request to join

Post by Jorzi » 24 May 2010, 09:17

Flamer (hipoly)
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flamer1.jpg
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Roux Le Corps
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Re: Cannon models (light, medium and heavy). Request to join

Post by Roux Le Corps » 24 May 2010, 09:37

Brilliant! you have skill with turrets!
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