Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

There is the alpha1 version for download here: http://artrev2100.sourceforge.net/download.html
Anyway, I am planning to do a snapshot release in a few days, containing all the stuff I've made so far. Currently tweaking stuff and fixing bugs etc... I'll probably also try to get the light halftracks done and integrated before the release. That way, all the propulsions of alpha campaign will be redone.
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CyclonatorZ
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Re: Models by Jorzi (AR)

Post by CyclonatorZ »

Looking foward to it, Jorzi! :wink:
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Iluvalar
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Re: Models by Jorzi (AR)

Post by Iluvalar »

Did you changed the size of the bodies ?
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Re: Models by Jorzi (AR)

Post by Jorzi »

The bodies are older assets made by mangust and olrox, so I don't know exact dimensions, but they should be roughly the same as the originals ;)
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MaNGusT
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Re: Models by Jorzi (AR)

Post by MaNGusT »

Iluvalar wrote:Did you changed the size of the bodies ?
The bodies look smaller because they are detailed, it's something like an optical illusion. I spent a lot of time to understand this and to fix this. In a 3d editor from side views they look fine but in game they look a bit smaller. The height dimensions(top and bottom) are the same but sides are not. That is why the earlier version of viper was thin and last one is thick.
Just compare:
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Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

Lowpoly bake. Not that much detail, but it's fairly small so I think it'll do.
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Emdek
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Re: Models by Jorzi (AR)

Post by Emdek »

For me that is enough detail so it maybe could be enough in case if someone would like to animate wheels rotation. ;-)
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milo christiansen
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Re: Models by Jorzi (AR)

Post by milo christiansen »

I will take a moment here to note, for those of us like me who havent been paying much attention :wink:, that acording to the art rev to-do thread, the mod is almost finished.....

Can't wait :)
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MaNGusT
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Re: Models by Jorzi (AR)

Post by MaNGusT »

milo christiansen wrote:I will take a moment here to note, for those of us like me who havent been paying much attention :wink:, that acording to the art rev to-do thread, the mod is almost finished.....

Can't wait :)
this to-do is to-do for the campaign 1. :D
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milo christiansen
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Re: Models by Jorzi (AR)

Post by milo christiansen »

So, that's still a lot of stuff.

And I still can't wait :wink:

BTW: when the cam 1 stuff is done will it be included in the base game?
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Re: Models by Jorzi (AR)

Post by Jorzi »

Deviating a bit from the todo-list, I suddenly got inspired to do the twin assault cannon, although now I'm stuck on the turret. What are those "wings" really supposed to be?
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Re: Models by Jorzi (AR)

Post by aubergine »

All those shell casings need to be spat out somewhere, maybe they are like exhaust pipes for shell casings?
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dak180
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Re: Models by Jorzi (AR)

Post by dak180 »

Blow out ammo storage (since ammo does have that tendency to explode in ways one might not want when hit by incoming rounds).
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Terminator
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Re: Models by Jorzi (AR)

Post by Terminator »

its that really assault cannon ? for me more like a Whirlwind AA Turret.
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Corporal Punishment
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Re: Models by Jorzi (AR)

Post by Corporal Punishment »

Definitely Assault cannon, the Whirlwind turret is much higher in relation to the barrels.

The blocks projecting to either side should be ammo containers, I agree with that. Maybe interchangeable or with lids for fast reloading. But at this stage, the turret lacks some kind of ejector for cycled shells. On a single-barrel automatic cannon you would expect it opposite from the ammo container, but this is not possible with this twin barrel model. Maybe it ejects the cases from two openings in the top of the turret and they fly off to the right and left in steep arcs.
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