New Models for 3.0, that make use of the mask feature wanted

Improving the artwork in Warzone2100 - not for mod discussions
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg » 17 Oct 2010, 15:48

Screenshot-Warzone 2100-32.png
texture from 2.1.0 scaled to 512 + tcmask added
Removed green tint
Still using tcmask team colours

Per
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 3776
Joined: 03 Aug 2006, 19:39

Re: New Models for 3.0, that make use of the mask feature wa

Post by Per » 17 Oct 2010, 22:22

Much better!

User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg » 28 Oct 2010, 07:23

Pepperpots using tcmask NEW
pots.png
Files attached
Attachments
pepperpot.tar.gz
textures and pie files
(51.57 KiB) Downloaded 231 times

User avatar
whippersnapper
Regular
Regular
Posts: 1183
Joined: 21 Feb 2007, 15:46

Re: New Models for 3.0, that make use of the mask feature wa

Post by whippersnapper » 28 Oct 2010, 07:48

Wicked good, those pepperpots. And those rock formations make me antsy to map again. :3

- whip 8)

User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg » 28 Oct 2010, 20:24

After changing the pepperpots I realised that bombard also used the same mount pie file so here is a bombard to suit with tcmask.
bombard.png
bombard and pepper

User avatar
MetalWarrior95
Trained
Trained
Posts: 332
Joined: 16 May 2010, 01:26
Location: Trnje Neighbourhood, Zagreb, Croatia

Re: New Models for 3.0, that make use of the mask feature wa

Post by MetalWarrior95 » 28 Oct 2010, 20:47

This is all good but buildings looks so "cellshaded" type of graphic while terrain is practicaly having realistic textures!

Anyway the research center looks kinda weird,many windows and thats bad.There should be something like a building that has a elevator to underground,so like in the underground level and there will be like 3 levels,1 level will have like computers,second will have test rooms and third level will have a powerfull generator that will supply computers and lasers for experiments...

Thats just my idea in realistic way!
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!

User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: New Models for 3.0, that make use of the mask feature wa

Post by JDW » 28 Oct 2010, 21:38

MetalWarrior95 wrote:Anyway the research center looks kinda weird,many windows and thats bad.
First of all, you're wrong. This research lab actually looks better than the current research lab. I don't understand why you can't see that. But your opinion is, well..., your opinion.

Secondly, that screenshot was shown to demonstrate how bombard and pepperpot pits look with the new tcmask, and omg, they look friggin' Great!!

Good job Berg and team.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce

User avatar
MetalWarrior95
Trained
Trained
Posts: 332
Joined: 16 May 2010, 01:26
Location: Trnje Neighbourhood, Zagreb, Croatia

Re: New Models for 3.0, that make use of the mask feature wa

Post by MetalWarrior95 » 28 Oct 2010, 22:04

The textures are good but its mostly cellshaded look!

Old research center looks nicer...Well not that much but this one is a waste of time...So much windows,research centers in future wont have much windows,just a few but not that much!awww!
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!

User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: New Models for 3.0, that make use of the mask feature wa

Post by NoQ » 28 Oct 2010, 22:16

So much windows,research centers in future wont have much windows,just a few but not that much!awww!
Hmm ... Why they should necessarily be depressing underground catacombs?? I want windows in my future research center!!!111oneone (:

User avatar
whippersnapper
Regular
Regular
Posts: 1183
Joined: 21 Feb 2007, 15:46

Re: New Models for 3.0, that make use of the mask feature wa

Post by whippersnapper » 28 Oct 2010, 23:41

.

Windows ? O_o So you've assumed. Those are actually Solar Panel Arrays of the future and thus Berg has actually addressed a nonsensical aspect of WZ's tech forecasting - to wit, that there would only be a fossil fuel energy resource and absolutely no renewables. ;)

- Whip :hmm:
.

User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: New Models for 3.0, that make use of the mask feature wa

Post by lav_coyote25 » 29 Oct 2010, 00:34

whippersnapper wrote:.

Windows ? O_o So you've assumed. Those are actually Solar Panel Arrays of the future and thus Berg has actually addressed a nonsensical aspect of WZ's tech forecasting - to wit, that there would only be a fossil fuel energy resource and absolutely no renewables. ;)

- Whip :hmm:
.
agreed. :)

User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg » 29 Oct 2010, 03:52

new powerplant
mouse-wheel.jpg.gif
mouse-wheel.jpg.gif (26.86 KiB) Viewed 3847 times
Just joking

User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: New Models for 3.0, that make use of the mask feature wa

Post by lav_coyote25 » 29 Oct 2010, 06:24

Berg wrote:new powerplant
mouse-wheel.jpg.gif
Just joking
no. your not joking... i can see you sniggering back there... :annoyed:

User avatar
Wibble199
Trained
Trained
Posts: 194
Joined: 21 Feb 2010, 13:58
Location: Object(root)

Re: New Models for 3.0, that make use of the mask feature wa

Post by Wibble199 » 29 Oct 2010, 13:24

Personally, I think its a good idea....

Jorzi
Regular
Regular
Posts: 2053
Joined: 11 Apr 2010, 00:14

Re: New Models for 3.0, that make use of the mask feature wa

Post by Jorzi » 31 Oct 2010, 19:51

Why not take the scavenger soldiers alive and put them to work like this, generating extra power? :D
Attachments
scav_wheel1.jpg
scav_wheel1.jpg (35.14 KiB) Viewed 3760 times
ImageImage
-insert deep philosophical statement here-

Post Reply