Structure Improvement

Improving the artwork in Warzone2100 - not for mod discussions
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Colditz
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Re: Structure Improvement

Post by Colditz » 31 Oct 2010, 00:41

New graphic technologies are the only thing that would be a reason to start work again, anything else is senseless in my eyes. Besides the fact that I love Warzone 2100 since 1999, I would rather see more efforts for the techniques MaNGusT mentioned above than "new buildings", "new units" or other major changes which don't honor the original game.

Needless to say but I'm watching the board in the future.

In the meantime, I'm always busy.

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http://img.xrmb2.net/images/310585.jpeg
http://img.xrmb2.net/images/970841.jpeg
http://img.xrmb2.net/images/837130.jpeg
http://img.xrmb2.net/images/108868.jpeg
http://img.xrmb2.net/images/234809.jpeg

http://bwmod.armedassault.info/images/gallery/77.jpg
http://bwmod.armedassault.info/images/gallery/79.jpg
http://bwmod.armedassault.info/images/gallery/80.jpg
http://bwmod.armedassault.info/images/gallery/81.jpg
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Colditz
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Re: Structure Improvement

Post by Colditz » 11 Jun 2011, 12:09

Just playing around a bit.
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nn.jpg
nd.jpg
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Re: Structure Improvement

Post by MaNGusT » 11 Jun 2011, 12:52

Colditz wrote:Just playing around a bit.
I don't think that "H" should be bump mapped, it should be flat.
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Re: Structure Improvement

Post by CyclonatorZ » 12 Jun 2011, 00:30

MaNGusT wrote: I don't think that "H" should be bump mapped, it should be flat.
I agree, but since it looks great, perhaps the detail could be baked in.

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Re: Structure Improvement

Post by Jorzi » 12 Jun 2011, 10:38

It's just a subtle bump, though, so it might be a realistic simulation of the layer of paint upon the concrete imo :)
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Re: Structure Improvement

Post by Colditz » 13 Jun 2011, 13:37

I know it does not fit right now, but the building isn't finished yet.
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Re: Structure Improvement

Post by Jorzi » 13 Jun 2011, 14:41

Really nice :)
By the way, are you into object space normal maps at all or do you also require tangent space?
(not that I would stop trying to implement tangent space, we need it anyway, it's just not currently working :( )
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Re: Structure Improvement

Post by MaNGusT » 13 Jun 2011, 17:28

In 3ds Max object space normal maps are called Local XY.
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Re: Structure Improvement

Post by Colditz » 13 Jun 2011, 17:43

Object Space is called "Local XYZ" and Yes, I use them.
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Re: Structure Improvement

Post by MaNGusT » 13 Jun 2011, 17:56

Colditz wrote:Object Space is called "Local XYZ" and Yes, I use them.
the image you posted looks as tangent space.
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Re: Structure Improvement

Post by Colditz » 13 Jun 2011, 18:13

I know, but it's the output of the 3ds max.

By the way, here's my highpoly mesh.

I'm currently aiming for a 256 px texture size per square tile, means a 3x3 square base plate has 768x768 px.
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Re: Structure Improvement

Post by MaNGusT » 13 Jun 2011, 18:31

Colditz wrote:I know, but it's the output of the 3ds max.
strange. mine looks so
hcannon_nor2.png
object space
hcannon_nor2.png (69.46 KiB) Viewed 7908 times
Hcannon_NM.png
tangent space
Hcannon_NM.png (66.85 KiB) Viewed 7908 times
By the way, here's my highpoly mesh.
ah.. parallax mapping(or even displacement mapping) could improve your models so much..
btw very very good. :)
I'm currently aiming for a 256 px texture size per square tile, means a 3x3 square base plate has 768x768 px.
agree but I suggest you to have backup of your textures in max size(for me 2048x2048). may be in a future we will require doubled texture resolution for "ultra" quality settings. :)
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Re: Structure Improvement

Post by MaNGusT » 02 Mar 2012, 21:16

are you still with us? :-)
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Re: Structure Improvement

Post by Colditz » 02 Mar 2012, 23:58

More dead than alive.
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