reading for a while at this board, and now just want to share some work with you. Playing WZ2100 since 1999 and your nice rebuild of the game since 2007, I've looked forward to see some minor graphical improvements over the years. Nothing happens so far, so I decided to start a few changes myself. I didn't changed the style of the buildings to much, keep the details given by the textures, getting more details with advanced geometry. I'm using OBJ Files (converted PIE Files) to get the correct proportion and measures of the original models, including assigned UVW coordinates. After that, I process with 3ds max.
Regarding this, I have a few question to the WZ2100 staff:
1.) How much polygons can handle the file format at the moment?
2.) What do you think is the polygon limit for one main base building?
3.) How far can I go regarding texture sizes of the base and building?
3.) Can we expect normal /specular mapping support in the future?
@Everyone: You're doing great work!












