Improving the artwork in Warzone2100 - not for mod discussions
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MaNGusT
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by MaNGusT » 28 Nov 2014, 01:09
Jorzi wrote:Pretty nice effect, although from far away it looks more like bronze than rust. Still, very nice base layer

I think more sharpness and contrast will do the work to get it rusty. Btw, Should the horns be sharp or make them different? Also, I'm not sure about cabin's color because we don't have it in original model.
edit:

- mirrored horns as they're in original, adjusted texture
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cnceo
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by cnceo » 28 Nov 2014, 11:50
The models look fantastic. I like the second type of "horns" a little bit better.
Maybe a fancy idea about the cabin windows: Maybe you could try to paint them in a metallic gold, like the radiation protection of astronaut helmets.
Anyway, it's already beautiful.
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Alpha93
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by Alpha93 » 29 Nov 2014, 23:32
Any chance of having that included into AR in the near future?
Xfire-->chris37killer
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MaNGusT
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by MaNGusT » 30 Nov 2014, 00:58
Alpha93 wrote:Any chance of having that included into AR in the near future?
asap. I need to finish all the details though.
I'll add some bolts and other stuff that makes it look more detailed, also redo the horns, but I'm still not sure about cabin's color and should its body be filled with construction material or be empty.

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stiv
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by stiv » 30 Nov 2014, 04:22
should its body be filled with construction material or be empty?
Stuff. Definitely stuff.
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MaNGusT
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by MaNGusT » 30 Nov 2014, 08:51
stiv wrote:should its body be filled with construction material or be empty?
Stuff. Definitely stuff.
may be we have any chances to insert some sort of animation there, so when a truck will construct something, it will have an animation not only from horns but in the body too. Ah, dreams..
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Berg
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by Berg » 30 Nov 2014, 09:14
You want an animation in the body look at the effect already used and add to it.
It already works see effects.
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MaNGusT
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by MaNGusT » 02 Dec 2014, 13:40
Berg wrote:You want an animation in the body look at the effect already used and add to it.
It already works see effects.
I'm not good with wz's effects, they're all hardcoded and work in their own way.

It's a pain to draw something new in effects. I tried, did one for mini-ra, Cyp even wrote a special tool for me to combine smoke and fire in one image, but it's too complicated without any animation players.
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stiv
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by stiv » 02 Dec 2014, 21:13
Another simple option would be to make the body compartment enclosed. You would not want the feedstock for your nano-assembler to get rained on, would you?
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MaNGusT
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by MaNGusT » 02 Dec 2014, 22:30
stiv wrote:Another simple option would be to make the body compartment enclosed. You would not want the feedstock for your nano-assembler to get rained on, would you?
I thought about that, but then the model would stitch from original design too much, (Olrox)I've already added a cabin, with enclosed body and detailed horns it will seem as full rework of the truck model.

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Jorzi
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by Jorzi » 02 Dec 2014, 22:36
The mini-pod projectile effect was really good, too bad some code changes seemed too cause it not to work properly, so I moved it to the temp folder...


-insert deep philosophical statement here-
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MaNGusT
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by MaNGusT » 07 Dec 2014, 20:36
Update.. I'm tired.
Recreating the truck's horns from the shape of several triangles to somewhat hi-tech and very detailed, having absolutely nothing as examples and trying to get a better quality than I had ever before is a pain.
Anyway, I'm almost finished the geometry of hi-poly model of horns. I'm trying to do my best beacause the truck tank is the 1st tank a new player see in game and it has to be impressive.
Now can only show its rediculus sketch as a preview, sorry.
![Truck[1].png (224.1 KiB) Viewed 4635 times Truck[1].png](./download/file.php?id=15409&t=1&sid=895bc9f3e73545d0a6fe20be73f68f6e)
- I hope you'll understand what is what :D
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MaNGusT
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by MaNGusT » 13 Dec 2014, 03:39
Colors are still a bit wrong, but work is pretty much done.

- truck.png (121.23 KiB) Viewed 4532 times