Models by MaNGusT (AR)
Re: models by MaNGusT
Around a month ago, I changed it so it was allowed for everyone...
Are you sure you can't edit your posts?
Are you sure you can't edit your posts?
Re: models by MaNGusT
Now I can. i didn't see it, sorry.Zarel wrote:Around a month ago, I changed it so it was allowed for everyone...
Are you sure you can't edit your posts?
Olrox, should I rename my topic or we will create a new one?
Re: models by MaNGusT
I think that, for better organization, we should create a new one, in which the first post contains a list of links to screenshots of the already made models (I hope you still have them), which are meant to be updated as we progress with AR. With new updates, we can post a "<this> model has been updated, new screenshots are available". Those screenshots should be handled with a image hosting site, due to practical issues with attaching and removing things here.
This way, someone new to the topic can take a look at the most recent screenshots without having to go across tons of outdated talk, and can post his own opinion avoiding trouble with model versions.
And the link for the most recent version can be updated in the same way, with an announcement in a standard post, so that everyone gets to know it.
I really think that this layout would make the topic more friendly and make it easier for people to say what they think about the recent models.
This way, someone new to the topic can take a look at the most recent screenshots without having to go across tons of outdated talk, and can post his own opinion avoiding trouble with model versions.
And the link for the most recent version can be updated in the same way, with an announcement in a standard post, so that everyone gets to know it.
I really think that this layout would make the topic more friendly and make it easier for people to say what they think about the recent models.
Re: models by MaNGusT
I've deleted themOlrox wrote:I think that, for better organization, we should create a new one, in which the first post contains a list of links to screenshots of the already made models (I hope you still have them), which are meant to be updated as we progress with AR.
Re: models by MaNGusT
Hmm, in this case, a photo session is necessary. I can do it later, right now I'm working on Colditz' Cyborg factory
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Re: models by MaNGusT
MaNGusT, have you fixed your MG Bunker?
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Re: models by MaNGusT
Yes, but I'm too lazy to pack the fixed version of the mod. :rolleyes:Black NEXUS wrote:MaNGusT, have you fixed your MG Bunker?
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Re: models by MaNGusT
Mh, ok, then pack it in the next Version
This is an important fix!
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Re: models by MaNGusT
The 0.1.2 version of Art Revolution mod 
Includes:
Released in GPL v2 License
It's the last version. All further versions will work only with trunk builds because now we have TCMask support.
Includes:
- - viper model & texture
- cobra model & texture
- python model & texture
- bug model & texture
- scorpion model & texture
- mantis model & texture
- leopard model & texture
- MG bunker model & texture
- BunkerBuster T3 model & texture (sketch, overwrites standard BusterBuster model )
Released in GPL v2 License
It's the last version. All further versions will work only with trunk builds because now we have TCMask support.
Last edited by MaNGusT on 25 May 2010, 12:46, edited 3 times in total.
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Re: models by MaNGusT
No AR more? What is with the other Bodys? And all of your next Uploads need the Trunk? We can't use this in the Branches? This is badMaNGusT wrote:It's the last version. All further versions will work only with trunk builds because now we have TCMask support.
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Re: models by MaNGusT
I will support the mod only for a trunk builds because to make the mod for a branches is a waste of time. Branches don't support some good things like a TCMask.Black NEXUS wrote:No AR more? What is with the other Bodys? And all of your next Uploads need the Trunk? We can't use this in the Branches? This is badMaNGusT wrote:It's the last version. All further versions will work only with trunk builds because now we have TCMask support.
If we will continue to make models and textures for branches then in the future we will need to remake the all textures. :-S
I meant that this is the latest version for use with the branches. Ofcourse we can continue to support the mod for use with branches but all what we will make, will be without a team's colors.It's the last version.
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Re: models by MaNGusT
Teamcolor is not the Problem with Bodys 
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Re: models by MaNGusT
Ok, what's the problem with bodies, then? Do you have any suggestion to solve it?Black NEXUS wrote:Teamcolor is not the Problem with Bodys
Sorry to be rough, but this wasn't specific enough and didn't help at all...
We are going to remake the bodies, with support for bump maps. A new topic will be created so that we can properly index the models, with organized screenshots and discussion structure.
If you mean the saturation problem, it is hopefully going to be solved with the transfer of most relief details, from texture effects to bump map effects.
We ARE disposed to make the best models, but more detailed suggestions are welcome. A simple
would be so much better!But the teamcolor mask won't reduce the saturation problem of the bodies. You should find ways to desaturate them so that their tone fits the original models. As you didn't make structures yet, you don't need TCMask support.
Google translate did an excellent work from portuguese > english for the very same phrase I've wrote, so laguage skills aren't a good motive
Anyway, we've already done the MG bunker, and all the future structures are going to have teamcolors. So, we must learn how to use it properly, and sooner or later, we'd have to use only trunk versions to make our mod.
Hopefully 2.4 or something not too far in the future will have TCMask support, so you'll be able to use it to play in MP normally.
I didn't very much enjoy the idea myself, because trunk won't run on my PC at all.
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Re: models by MaNGusT
You idea is to use teamcolors in all features, so in bodys too? Or why you are now so bad? 
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Re: models by MaNGusT
No, Teamcolor is already concentrated in the propulsion and turret: Bodies have their own characteristic colors, so we aren't planning to add teamcolored parts to them.Black NEXUS wrote:You idea is to use teamcolors in all features, so in bodys too? Or why you are now so bad?
Do you think it'd look good?
I'm not "so bad" (I think), I'm just focused on what we'll have to do. Because we can use suggestions on the models and their respective textures. I want to know what people think and why, otherwise, it'll only take more time than it should to get results that satisfact as many as possible. Likewise, if you told me already what you thought about teamcolors in bodies, I wouldn't have to ask
