Models by MaNGusT (AR)

Improving the artwork in Warzone2100 - not for mod discussions
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Zarel
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Re: models by MaNGusT

Post by Zarel »

Around a month ago, I changed it so it was allowed for everyone...

Are you sure you can't edit your posts?
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MaNGusT
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Re: models by MaNGusT

Post by MaNGusT »

Zarel wrote:Around a month ago, I changed it so it was allowed for everyone...
Are you sure you can't edit your posts?
Now I can. i didn't see it, sorry. :(

Olrox, should I rename my topic or we will create a new one?
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Re: models by MaNGusT

Post by Olrox »

I think that, for better organization, we should create a new one, in which the first post contains a list of links to screenshots of the already made models (I hope you still have them), which are meant to be updated as we progress with AR. With new updates, we can post a "<this> model has been updated, new screenshots are available". Those screenshots should be handled with a image hosting site, due to practical issues with attaching and removing things here.

This way, someone new to the topic can take a look at the most recent screenshots without having to go across tons of outdated talk, and can post his own opinion avoiding trouble with model versions.

And the link for the most recent version can be updated in the same way, with an announcement in a standard post, so that everyone gets to know it.

I really think that this layout would make the topic more friendly and make it easier for people to say what they think about the recent models.
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Re: models by MaNGusT

Post by MaNGusT »

Olrox wrote:I think that, for better organization, we should create a new one, in which the first post contains a list of links to screenshots of the already made models (I hope you still have them), which are meant to be updated as we progress with AR.
I've deleted them :gonk: ...
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Re: models by MaNGusT

Post by Olrox »

Hmm, in this case, a photo session is necessary. I can do it later, right now I'm working on Colditz' Cyborg factory
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Re: models by MaNGusT

Post by Black NEXUS »

MaNGusT, have you fixed your MG Bunker?
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Re: models by MaNGusT

Post by MaNGusT »

Black NEXUS wrote:MaNGusT, have you fixed your MG Bunker?
Yes, but I'm too lazy to pack the fixed version of the mod. :rolleyes:
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Re: models by MaNGusT

Post by Black NEXUS »

Mh, ok, then pack it in the next Version ;) This is an important fix!
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Re: models by MaNGusT

Post by MaNGusT »

The 0.1.2 version of Art Revolution mod ;)
Includes:
  • - viper model & texture
    - cobra model & texture
    - python model & texture
    - bug model & texture
    - scorpion model & texture
    - mantis model & texture
    - leopard model & texture
    - MG bunker model & texture
    - BunkerBuster T3 model & texture (sketch, overwrites standard BusterBuster model )
download/file.php?id=6146
Released in GPL v2 License

It's the last version. All further versions will work only with trunk builds because now we have TCMask support. :ninja:
Last edited by MaNGusT on 25 May 2010, 12:46, edited 3 times in total.
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Re: models by MaNGusT

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MaNGusT wrote:It's the last version. All further versions will work only with trunk builds because now we have TCMask support. :ninja:
No AR more? What is with the other Bodys? And all of your next Uploads need the Trunk? We can't use this in the Branches? This is bad :(
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Re: models by MaNGusT

Post by MaNGusT »

Black NEXUS wrote:
MaNGusT wrote:It's the last version. All further versions will work only with trunk builds because now we have TCMask support. :ninja:
No AR more? What is with the other Bodys? And all of your next Uploads need the Trunk? We can't use this in the Branches? This is bad :(
I will support the mod only for a trunk builds because to make the mod for a branches is a waste of time. Branches don't support some good things like a TCMask.
If we will continue to make models and textures for branches then in the future we will need to remake the all textures. :-S
It's the last version.
I meant that this is the latest version for use with the branches. Ofcourse we can continue to support the mod for use with branches but all what we will make, will be without a team's colors.
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Re: models by MaNGusT

Post by Black NEXUS »

Teamcolor is not the Problem with Bodys :P
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Re: models by MaNGusT

Post by Olrox »

Black NEXUS wrote:Teamcolor is not the Problem with Bodys :P
Ok, what's the problem with bodies, then? Do you have any suggestion to solve it?
Sorry to be rough, but this wasn't specific enough and didn't help at all...

We are going to remake the bodies, with support for bump maps. A new topic will be created so that we can properly index the models, with organized screenshots and discussion structure.
If you mean the saturation problem, it is hopefully going to be solved with the transfer of most relief details, from texture effects to bump map effects.

We ARE disposed to make the best models, but more detailed suggestions are welcome. A simple
But the teamcolor mask won't reduce the saturation problem of the bodies. You should find ways to desaturate them so that their tone fits the original models. As you didn't make structures yet, you don't need TCMask support.
would be so much better!

Google translate did an excellent work from portuguese > english for the very same phrase I've wrote, so laguage skills aren't a good motive ;)

Anyway, we've already done the MG bunker, and all the future structures are going to have teamcolors. So, we must learn how to use it properly, and sooner or later, we'd have to use only trunk versions to make our mod.
Hopefully 2.4 or something not too far in the future will have TCMask support, so you'll be able to use it to play in MP normally.

I didn't very much enjoy the idea myself, because trunk won't run on my PC at all.
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Re: models by MaNGusT

Post by Black NEXUS »

You idea is to use teamcolors in all features, so in bodys too? Or why you are now so bad? :(
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Re: models by MaNGusT

Post by Olrox »

Black NEXUS wrote:You idea is to use teamcolors in all features, so in bodys too? Or why you are now so bad? :(
No, Teamcolor is already concentrated in the propulsion and turret: Bodies have their own characteristic colors, so we aren't planning to add teamcolored parts to them.
Do you think it'd look good?
I'm not "so bad" (I think), I'm just focused on what we'll have to do. Because we can use suggestions on the models and their respective textures. I want to know what people think and why, otherwise, it'll only take more time than it should to get results that satisfact as many as possible. Likewise, if you told me already what you thought about teamcolors in bodies, I wouldn't have to ask :)
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