Models by MaNGusT (AR)
- Corporal Punishment
- Trained
- Posts: 291
- Joined: 28 Aug 2009, 12:29
Re: models by MaNGusT
Those are surly skillful made models, but the heavy cannon turret looks too short compared to the barrel, which appears too short for it's diameter and muzzle break itself. And the tiles on the back, especially with the light cannon... you're from Russia, so I guess you had the ablative armor of your homegrown T-90 in mind. If you're really going for ablative armor, it would make more sense on the front of the turret.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
Flavius Vegetius Renatus, De re militari
Re: models by MaNGusT
The carcass for this model was the original model, I didn't change the size. proportions are the same as the original model has.Corporal Punishment wrote:Those are surly skillful made models, but the heavy cannon turret looks too short compared to the barrel, which appears too short for it's diameter and muzzle break itself.
You are partially right. but I also tried to reproduce the back texture of the original model. I think it's the cumulative armor or I don't know what is it. Any suggestions to what should I draw at the back of the model?And the tiles on the back, especially with the light cannon... you're from Russia, so I guess you had the ablative armor of your homegrown T-90 in mind. If you're really going for ablative armor, it would make more sense on the front of the turret.
Re: models by MaNGusT
What you have right now looks great
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
- Corporal Punishment
- Trained
- Posts: 291
- Joined: 28 Aug 2009, 12:29
Re: models by MaNGusT
The original textures indicate some kind of cubic bulks, that's right. But there's only one row of them, the full height of the turret. Normally, you would find an ammunitions store forming a distinct bulk in that position. It's clearly visible with the M47 Patton and developed into an extension of the whole turret beyond the live ring with modern vehicles. But here, two bulks are depicted. If that meant an ammunition store, the original artists would have made it in geometry, or am I mistaken there? I mean, it's a box, how many polys can that be? These textures could, although, mean unarmored storing cases as can be found in many positions on a tank.
But, for the sake of realistic or functional (whatever word you like better) design, I propose you go with an ammunition store, modeling it subsequently larger in relation to the rest of the turret with rising turret size.
But, for the sake of realistic or functional (whatever word you like better) design, I propose you go with an ammunition store, modeling it subsequently larger in relation to the rest of the turret with rising turret size.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
Flavius Vegetius Renatus, De re militari
- BlueMaxima
- Trained
- Posts: 431
- Joined: 05 Jun 2008, 09:20
- Location: Sydney, Australia
- Contact:
Re: models by MaNGusT
These textures really need to be redone, they look absolutely ridiculous up close :/
Bring back...ducks!
Re: models by MaNGusT
new models:
Light cannon
http://artrev2100.sourceforge.net/forum ... hp?f=4&t=7
Medium cannon
http://artrev2100.sourceforge.net/forum ... p?f=4&t=15
Light cannon
http://artrev2100.sourceforge.net/forum ... hp?f=4&t=7
Medium cannon
http://artrev2100.sourceforge.net/forum ... p?f=4&t=15
Re: models by MaNGusT
Could you posibly show them side by side for size comparison? BTW ABSOLUTELY GORGEOUS .
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: models by MaNGusT
Why? I use original proportions.macuser wrote:Could you posibly show them side by side for size comparison?
Re: models by MaNGusT
Xfire-->chris37killer
Re: models by MaNGusT
Wow those are really cool!
- Roux Le Corps
- Regular
- Posts: 741
- Joined: 11 May 2010, 07:42
- Location: Deep in the mountain ranges
Re: Models by MaNGusT (AR)
you are veyy talented ^_^ keep it up ^_^
although one issues, a lens on top of the mortar? wouldn't that obscure the aim?
although one issues, a lens on top of the mortar? wouldn't that obscure the aim?
- MetalWarrior95
- Trained
- Posts: 332
- Joined: 16 May 2010, 01:26
- Location: Trnje Neighbourhood, Zagreb, Croatia
Re: Models by MaNGusT (AR)
Very good high poly models!
I got questions?How they will reload montar?
Thats all -_-
I got questions?How they will reload montar?
Thats all -_-
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
Re: Models by MaNGusT (AR)
How they will reload lancer?MetalWarrior95 wrote:I got questions?How they will reload mortar?
- MetalWarrior95
- Trained
- Posts: 332
- Joined: 16 May 2010, 01:26
- Location: Trnje Neighbourhood, Zagreb, Croatia
Re: Models by MaNGusT (AR)
There should be some reload animation right?If not then too bad...
It would be more fun to play WZ2100 with reload anims...
It would be more fun to play WZ2100 with reload anims...
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!