Models by MaNGusT (AR)

Improving the artwork in Warzone2100 - not for mod discussions
User avatar
Corporal Punishment
Trained
Trained
Posts: 291
Joined: 28 Aug 2009, 12:29

Re: models by MaNGusT

Post by Corporal Punishment »

Those are surly skillful made models, but the heavy cannon turret looks too short compared to the barrel, which appears too short for it's diameter and muzzle break itself. And the tiles on the back, especially with the light cannon... you're from Russia, so I guess you had the ablative armor of your homegrown T-90 in mind. If you're really going for ablative armor, it would make more sense on the front of the turret.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: models by MaNGusT

Post by MaNGusT »

Corporal Punishment wrote:Those are surly skillful made models, but the heavy cannon turret looks too short compared to the barrel, which appears too short for it's diameter and muzzle break itself.
The carcass for this model was the original model, I didn't change the size. proportions are the same as the original model has. :)
And the tiles on the back, especially with the light cannon... you're from Russia, so I guess you had the ablative armor of your homegrown T-90 in mind. If you're really going for ablative armor, it would make more sense on the front of the turret.
You are partially right. but I also tried to reproduce the back texture of the original model.
1.jpg
I think it's the cumulative armor or I don't know what is it. Any suggestions to what should I draw at the back of the model? :hmm:
Image
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: models by MaNGusT

Post by macuser »

What you have right now looks great
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
Corporal Punishment
Trained
Trained
Posts: 291
Joined: 28 Aug 2009, 12:29

Re: models by MaNGusT

Post by Corporal Punishment »

The original textures indicate some kind of cubic bulks, that's right. But there's only one row of them, the full height of the turret. Normally, you would find an ammunitions store forming a distinct bulk in that position. It's clearly visible with the M47 Patton and developed into an extension of the whole turret beyond the live ring with modern vehicles. But here, two bulks are depicted. If that meant an ammunition store, the original artists would have made it in geometry, or am I mistaken there? I mean, it's a box, how many polys can that be? These textures could, although, mean unarmored storing cases as can be found in many positions on a tank.
But, for the sake of realistic or functional (whatever word you like better) design, I propose you go with an ammunition store, modeling it subsequently larger in relation to the rest of the turret with rising turret size.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
User avatar
BlueMaxima
Trained
Trained
Posts: 431
Joined: 05 Jun 2008, 09:20
Location: Sydney, Australia
Contact:

Re: models by MaNGusT

Post by BlueMaxima »

These textures really need to be redone, they look absolutely ridiculous up close :/
Bring back...ducks!
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: models by MaNGusT

Post by MaNGusT »

Image
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: models by MaNGusT

Post by macuser »

Could you posibly show them side by side for size comparison? BTW ABSOLUTELY GORGEOUS :wink: .
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: models by MaNGusT

Post by MaNGusT »

macuser wrote:Could you posibly show them side by side for size comparison?
Why? I use original proportions.
Image
User avatar
Alpha93
Trained
Trained
Posts: 261
Joined: 02 Aug 2008, 20:23
Location: Italy,in YOUR computer
Contact:

Re: models by MaNGusT

Post by Alpha93 »

Xfire-->chris37killer
User avatar
Rider
Trained
Trained
Posts: 106
Joined: 31 May 2007, 16:06

Re: models by MaNGusT

Post by Rider »

Wow those are really cool!
User avatar
Roux Le Corps
Regular
Regular
Posts: 741
Joined: 11 May 2010, 07:42
Location: Deep in the mountain ranges

Re: Models by MaNGusT (AR)

Post by Roux Le Corps »

you are veyy talented ^_^ keep it up ^_^

although one issues, a lens on top of the mortar? wouldn't that obscure the aim?
Image
User avatar
MetalWarrior95
Trained
Trained
Posts: 332
Joined: 16 May 2010, 01:26
Location: Trnje Neighbourhood, Zagreb, Croatia

Re: Models by MaNGusT (AR)

Post by MetalWarrior95 »

Very good high poly models!
I got questions?How they will reload montar?

Thats all -_-
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Models by MaNGusT (AR)

Post by MaNGusT »

MetalWarrior95 wrote:I got questions?How they will reload mortar?
How they will reload lancer? :|
Image
User avatar
MetalWarrior95
Trained
Trained
Posts: 332
Joined: 16 May 2010, 01:26
Location: Trnje Neighbourhood, Zagreb, Croatia

Re: Models by MaNGusT (AR)

Post by MetalWarrior95 »

There should be some reload animation right?If not then too bad...
It would be more fun to play WZ2100 with reload anims...
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
Post Reply