Zarel wrote:The old textures may be lower resolution, but that's practically the only thing wrong with them ("look bad", "less detailed", "less bit per pixel" all descend from lower resolution). They're fairly good in terms of color balance (as well as detail per pixel). I'd recommend not deviating too far from them. Remember, body color isn't nearly as important as teamcolor, and whatever color individual weapons use for identification.
I personally think that the bodies should have the less saturated tones of the vehicles, due to the reason mentioned by Zarel: they aren't teamcolored, their color doesn't represent anything other than balance type (campaign factions). Making them less saturated wouldn't hurt the cause of making them more detailed - We actually don't need to notice the details from the farthest zooms. Those details are for those who are appreciating the game with a closer attention, and color balance counts as an important artistic quality. As we are aiming for more realistic looks, too strong colors aren't interesting, and too much contrast is an unlikely property of harmonious compositions (which represent most of the realistic artistic representations).
I'd rather keep the contrast as in my original textures, and would even make the colors less strong - I think it's worth trying, to see what it looks like ingame.
Can we try that, Mangust?