BTW, nice new smileys
~Olrox
Those look real good, IMO. nice work!MaNGusT wrote:
Which of them? horizontal or vertical?Olrox wrote:Those dark stripes could be removed, I think.
The corner texture is the same as regular.Olrox wrote:Now we need corner textures and proper rotation for the regular ones.
The horizontal ones, they look like shadows only, not relief.MaNGusT wrote:Which of them? horizontal or vertical?Olrox wrote:Those dark stripes could be removed, I think.
original tiles are smaller than mine.Olrox wrote:Those concrete tiles aren't good, they need some serious improvements, IMO. They need cracks, and could be larger also.![]()
Yep, I know, and they're oddly small, they look like internal concrete tiles, or sidewalk concrete tiles - usually external, industrial courtyard concrete tiles are larger, easily more than 2,5x2,5 meters.MaNGusT wrote: original tiles are smaller than mine.
but yes, I will add some cracks later. They seem too clean..
Nope and It can't be fixed.(it's the problem of the idea of engine).Olrox wrote:Doesn't the new renderer support changing the orientation of particular portions of the texture?
Yep, but it needs some polishing - that pattern you've used needs some manual sharpening, and it seems like we won't have anything shaded unless normal maps are used for terrain as well. Can any dev tell us if that's the plan or not?MaNGusT wrote:Nope and It can't be fixed.(it's the problem of the idea of engine).Olrox wrote:Doesn't the new renderer support changing the orientation of particular portions of the texture?![]()
That is why I like my first cliffs texture - it doesn't need to be rotated.
. Terrain can't support normal maps because normal map applies to a whole model only. Can you imagine a texture size of a normal map which we need to apply?Olrox wrote:Yep, but it needs some polishing - that pattern you've used needs some manual sharpening, and it seems like we won't have anything shaded unless normal maps are used for terrain as well. Can any dev tell us if that's the plan or not?
yeah, that is why all modern RTS games use the old tileset technique but with a new features.It's a pity that the creator of the renderer didn't choose to support rotation, cliffs were bound to have problems this way...
roads still use the old tileset technique.But hey, how roads are used?
